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General Tabletop Discussion
*Pathfinder & Starfinder
ideas for building a dragon killing druid (needed for backstory)
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<blockquote data-quote="Vysirez" data-source="post: 1697110" data-attributes="member: 10204"><p>I think a lvl 10 druid could do this without too much trouble. I havent planned out a ton of tactics but I have thought of a couple. First a couple comments. </p><p></p><p>The druid mems tree stride and casts it before he attacks, so if he wants to get away he just steps into a tree and hops from tree to tree til he's far enough away. Tree stride is a 5th lvl spell that lasts an hour per lvl or til you use it.</p><p></p><p>Second a dragon is pretty big and if you wildshape into something small, it wouldnt be too hard to get to a place where you can see the dragon but he cant see you. But even if he can see you, you don't plan on doing any casting while he can see you.</p><p></p><p>So my first tactic is you wait til it's a somewhat stormy day, not really bad but enough to bump up your call lightning damage. Then you put up your longer then 1r/lvl buffs like bears end and barkskin or whatever. Be sure to put up protection from acid for his breath weapon and a freedom of movement just in case. This is all far enough away that he can't see or hear you casting.</p><p></p><p>Then you cast call lightning and use your lesser metamagic rod of empower to empower it. Giving you 10 3d10x1.5 lighting bolts you can summon over the next 10 minutes. Then you use your last 2 lvl 5 slots and most of your lvl 4 slots to summon juvenile arrowhawks. Now with 2 5th lvl SNAs and say 3 4th lvl SNAs I figure your gonna have about 7 Juvenile arrowhawks. They only have about 20hps and 20AC, but they are fast and they are immune to acid. So no breath weapon worries. So you send in your 7 or so arrowhawks to attack and then follow yourself. They fly around zapping him with +9 to hit touch attack(vs his 9 touch attack AC) doing 2d6 damage each. So he is chasing them around and you just start zapping him with call lightning. If your first call lightning runs out you move behind a tree and cast another. Just for refernce call lightning for a 10th lvl caster has 200ft range. Ignoring the Arrowhawks that is an average of about 25 damage per lightning bolt. Even if he saves for half on all of them thats still 125 damage from that one spell. If he doesnt get perfect saves and the arrow hawks do at least a bit of damage he's going down.</p><p></p><p>Doing this he never sees you cast a spell, you are just some random animal that is pretty hard to identify. And even if he does find you you can either wildshape into a combat form to finish him off if he's low, or tree stride away and repeat tomorrow.</p><p></p><p>Another version I figured was without arrowhawks and used animal growth with a large horde of summons for basically the same effect.</p><p></p><p>Overall the dragon is going to have little to no chance to figure out who is the real enemy and even if he does you have a pretty much certain getaway. The only problem is that I can't really think of a way of keeping him from running away. But since it's backstory you can said that he did or didnt run away in time depending on what you want to do.</p><p></p><p>edit: Just to refute a previous comment I had see about arrowhawk speed. Yes they only have 60 vs his 150 but they have perfect move and he has poor so I think it would be pretty difficult for him to catch them easily. Could he catch them? Sure, and any he got in melee range of would likely die. But The rest of them zap him as he flies by. And all of the damage they do is bonus ontop of the call lighting damage you are doing to him.</p></blockquote><p></p>
[QUOTE="Vysirez, post: 1697110, member: 10204"] I think a lvl 10 druid could do this without too much trouble. I havent planned out a ton of tactics but I have thought of a couple. First a couple comments. The druid mems tree stride and casts it before he attacks, so if he wants to get away he just steps into a tree and hops from tree to tree til he's far enough away. Tree stride is a 5th lvl spell that lasts an hour per lvl or til you use it. Second a dragon is pretty big and if you wildshape into something small, it wouldnt be too hard to get to a place where you can see the dragon but he cant see you. But even if he can see you, you don't plan on doing any casting while he can see you. So my first tactic is you wait til it's a somewhat stormy day, not really bad but enough to bump up your call lightning damage. Then you put up your longer then 1r/lvl buffs like bears end and barkskin or whatever. Be sure to put up protection from acid for his breath weapon and a freedom of movement just in case. This is all far enough away that he can't see or hear you casting. Then you cast call lightning and use your lesser metamagic rod of empower to empower it. Giving you 10 3d10x1.5 lighting bolts you can summon over the next 10 minutes. Then you use your last 2 lvl 5 slots and most of your lvl 4 slots to summon juvenile arrowhawks. Now with 2 5th lvl SNAs and say 3 4th lvl SNAs I figure your gonna have about 7 Juvenile arrowhawks. They only have about 20hps and 20AC, but they are fast and they are immune to acid. So no breath weapon worries. So you send in your 7 or so arrowhawks to attack and then follow yourself. They fly around zapping him with +9 to hit touch attack(vs his 9 touch attack AC) doing 2d6 damage each. So he is chasing them around and you just start zapping him with call lightning. If your first call lightning runs out you move behind a tree and cast another. Just for refernce call lightning for a 10th lvl caster has 200ft range. Ignoring the Arrowhawks that is an average of about 25 damage per lightning bolt. Even if he saves for half on all of them thats still 125 damage from that one spell. If he doesnt get perfect saves and the arrow hawks do at least a bit of damage he's going down. Doing this he never sees you cast a spell, you are just some random animal that is pretty hard to identify. And even if he does find you you can either wildshape into a combat form to finish him off if he's low, or tree stride away and repeat tomorrow. Another version I figured was without arrowhawks and used animal growth with a large horde of summons for basically the same effect. Overall the dragon is going to have little to no chance to figure out who is the real enemy and even if he does you have a pretty much certain getaway. The only problem is that I can't really think of a way of keeping him from running away. But since it's backstory you can said that he did or didnt run away in time depending on what you want to do. edit: Just to refute a previous comment I had see about arrowhawk speed. Yes they only have 60 vs his 150 but they have perfect move and he has poor so I think it would be pretty difficult for him to catch them easily. Could he catch them? Sure, and any he got in melee range of would likely die. But The rest of them zap him as he flies by. And all of the damage they do is bonus ontop of the call lighting damage you are doing to him. [/QUOTE]
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