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General Tabletop Discussion
*Pathfinder & Starfinder
ideas for building a dragon killing druid (needed for backstory)
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<blockquote data-quote="Sejs" data-source="post: 1701462" data-attributes="member: 4910"><p>Alarm is only of use to the dragon if it's sleeping in a restricted area with only a handful of avenues of approach. Casting the spell near itself would be pointless, as the spell's area (20' radius spread) is only 1/3rd the size of the dragon's native blindsense.</p><p></p><p>It's one of those danmed if you do, damned if you don't kind of deals. If the dragon lairs in an area with restricted access, it can ward the points of entry with Alarm spells. However, if the dragon lairs in an area with restricted access, it has a much harder time getting away easily should the need arise.</p><p></p><p>Basically what it comes down to is that a dragon's flight ability is one of its greatest natural advantages - they can fly amazingly bloody fast. Damn near nothing other than another dragon stands any chance of keeping pace with one. Lair in a cave or the like and you lose that ability for any encounter that happens in that cave. You can no longer get away easily if things go wrong.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1701462, member: 4910"] Alarm is only of use to the dragon if it's sleeping in a restricted area with only a handful of avenues of approach. Casting the spell near itself would be pointless, as the spell's area (20' radius spread) is only 1/3rd the size of the dragon's native blindsense. It's one of those danmed if you do, damned if you don't kind of deals. If the dragon lairs in an area with restricted access, it can ward the points of entry with Alarm spells. However, if the dragon lairs in an area with restricted access, it has a much harder time getting away easily should the need arise. Basically what it comes down to is that a dragon's flight ability is one of its greatest natural advantages - they can fly amazingly bloody fast. Damn near nothing other than another dragon stands any chance of keeping pace with one. Lair in a cave or the like and you lose that ability for any encounter that happens in that cave. You can no longer get away easily if things go wrong. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
ideas for building a dragon killing druid (needed for backstory)
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