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General Tabletop Discussion
*Pathfinder & Starfinder
ideas for building a dragon killing druid (needed for backstory)
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<blockquote data-quote="two" data-source="post: 1701671" data-attributes="member: 9002"><p>One point needs to be stressed here.</p><p></p><p>Because the druid is untrackable by the dragon, and using animals/spells/etc. can find out where the dragon is hiding (if it is), the druid decides when to start the daily battle. Whether if it's as a bird at 600', or via tree stride at 200' or whatever. Tree Stride is preferred, putting the Druid next to a tree for escape, if needed.</p><p></p><p>Because the Druid can choose the time, the druid will ALWAYS have Freedom of Movement and Tree Stride running.</p><p></p><p>There are plenty of ways the druid can hurt the dragon given more than one round (Wall of Thorns + anything is a good start).</p><p></p><p>There is NO REASONABLE WAY the dragon could a) kill the druid in one round/one standard attack, or b) keep the druid from fleeing. Grapples are no good. Other movement hindrances are nill. Etc.</p><p></p><p>So the worst that happens to the druid is that the dragon spots him, gets an attack off, and criticals the druid. Then the druid flees via tree stride. It's not enough to kill the druid or stop it from leaving.</p><p></p><p>The worst that happens to the dragon is that it is Wall of Thorned, hit with lightning bolts, or/and polymorphed. Or attacked by summoned monsters. The dragon heals relatively slowly, and can't self-heal. So, as long as the druid can inflict one more HP per day than the dragon can heal, his job is done.</p><p></p><p>The real question is:</p><p></p><p>Can the dragon stop a Freedom of Movement-ized druid from escaping? Ever? If no, I think the answer is obvious. The dragon will eventually drop, because it can't stop the Druid from retreating, fully healing, and coming back for more fun.</p><p></p><p>It's basically unplayable, unless the Druid gets in a lucky polymorph early in the battles. D&D is not set up for guerilla tactics. Would be an incredibly boring and long series of encounters, I suspect.</p></blockquote><p></p>
[QUOTE="two, post: 1701671, member: 9002"] One point needs to be stressed here. Because the druid is untrackable by the dragon, and using animals/spells/etc. can find out where the dragon is hiding (if it is), the druid decides when to start the daily battle. Whether if it's as a bird at 600', or via tree stride at 200' or whatever. Tree Stride is preferred, putting the Druid next to a tree for escape, if needed. Because the Druid can choose the time, the druid will ALWAYS have Freedom of Movement and Tree Stride running. There are plenty of ways the druid can hurt the dragon given more than one round (Wall of Thorns + anything is a good start). There is NO REASONABLE WAY the dragon could a) kill the druid in one round/one standard attack, or b) keep the druid from fleeing. Grapples are no good. Other movement hindrances are nill. Etc. So the worst that happens to the druid is that the dragon spots him, gets an attack off, and criticals the druid. Then the druid flees via tree stride. It's not enough to kill the druid or stop it from leaving. The worst that happens to the dragon is that it is Wall of Thorned, hit with lightning bolts, or/and polymorphed. Or attacked by summoned monsters. The dragon heals relatively slowly, and can't self-heal. So, as long as the druid can inflict one more HP per day than the dragon can heal, his job is done. The real question is: Can the dragon stop a Freedom of Movement-ized druid from escaping? Ever? If no, I think the answer is obvious. The dragon will eventually drop, because it can't stop the Druid from retreating, fully healing, and coming back for more fun. It's basically unplayable, unless the Druid gets in a lucky polymorph early in the battles. D&D is not set up for guerilla tactics. Would be an incredibly boring and long series of encounters, I suspect. [/QUOTE]
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