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General Tabletop Discussion
*Pathfinder & Starfinder
ideas for building a dragon killing druid (needed for backstory)
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<blockquote data-quote="Sejs" data-source="post: 1704618" data-attributes="member: 4910"><p>1) The Hide skill covers hiding <em>you</em>, not your campsite. Unless you think it's reasonable to hide your campsite as a move action, modified by dexterity and subject to armor check penalty. Frankly, there are no official rules on hiding a campsite whatsoever. Personally, I think that a Survival check would be more in line, because using terrain and local features to conceal your camp seems to be a very wildernessy thing, and more of a mental task (wis) than a physical one (dex, acp). The point, ultimatly, is moot however - if the druid wants to, he can just sleep as a tree or shrub. </p><p></p><p>2) Resting in the lair undisturbed: not really. Depends on the particulars of the lair in question though. Underwater lair invites incursions by aquatic critters. Cave lairs just beg to have their entrances collapsed. All varies by situation, though.</p><p></p><p>3) Casted isn't a word. Anyway, as for the rule that says otherwise - that would be the <em>"you must see or hear the spell's verbal or somatic components"</em> part of the identify a spell being cast entry. At several hundred feet away, you arn't seeing some talon movements by a bird or hearing it croak out a chant. If he's able to see the druid I wouldn't say that it's totally unable to see that there's some movement going on (assuming no other mitigating factors like concealment or weather), but detail wouldn't fly - it's too far off. Heck, if the druid keeps switching forms over and over, the dragon will eventually start to get paranoid about most natural animal sounds. Is that a bullfrog or the druid? Birds chattering or the druid? Etc.</p><p></p><p>4) Dragon seeing the druid, Druid seeing the Dragon. Sorta wonky, because the druid doesn't do anything until he has spotted the dragon, and the dragon has nothing to react to until the druid has taken some action against it. The dragon is always forced into the reactionary position, thanks to wild shape. Basically the way it works is the druid finds the dragon, by hick or by trick, and then moves out to the maximum range possible at which he can still see the dragon and be within range of his spell du jour. He then gets concealment, and initiates his attack run <em>after</em> which the dragon gets to play Spot The Sniper and things progress from there.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1704618, member: 4910"] 1) The Hide skill covers hiding [i]you[/i], not your campsite. Unless you think it's reasonable to hide your campsite as a move action, modified by dexterity and subject to armor check penalty. Frankly, there are no official rules on hiding a campsite whatsoever. Personally, I think that a Survival check would be more in line, because using terrain and local features to conceal your camp seems to be a very wildernessy thing, and more of a mental task (wis) than a physical one (dex, acp). The point, ultimatly, is moot however - if the druid wants to, he can just sleep as a tree or shrub. 2) Resting in the lair undisturbed: not really. Depends on the particulars of the lair in question though. Underwater lair invites incursions by aquatic critters. Cave lairs just beg to have their entrances collapsed. All varies by situation, though. 3) Casted isn't a word. Anyway, as for the rule that says otherwise - that would be the [i]"you must see or hear the spell's verbal or somatic components"[/i] part of the identify a spell being cast entry. At several hundred feet away, you arn't seeing some talon movements by a bird or hearing it croak out a chant. If he's able to see the druid I wouldn't say that it's totally unable to see that there's some movement going on (assuming no other mitigating factors like concealment or weather), but detail wouldn't fly - it's too far off. Heck, if the druid keeps switching forms over and over, the dragon will eventually start to get paranoid about most natural animal sounds. Is that a bullfrog or the druid? Birds chattering or the druid? Etc. 4) Dragon seeing the druid, Druid seeing the Dragon. Sorta wonky, because the druid doesn't do anything until he has spotted the dragon, and the dragon has nothing to react to until the druid has taken some action against it. The dragon is always forced into the reactionary position, thanks to wild shape. Basically the way it works is the druid finds the dragon, by hick or by trick, and then moves out to the maximum range possible at which he can still see the dragon and be within range of his spell du jour. He then gets concealment, and initiates his attack run [i]after[/i] which the dragon gets to play Spot The Sniper and things progress from there. [/QUOTE]
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ideas for building a dragon killing druid (needed for backstory)
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