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General Tabletop Discussion
*Dungeons & Dragons
Ideas for building/playing a "research-focused" character?
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<blockquote data-quote="FrogReaver" data-source="post: 7541626" data-attributes="member: 6795602"><p>Be a wizard. Be overly focused on your research. Put yourself in danger in order to achieve your goals. Have your character make lots of assumptions and prove them wrong or maybe right. </p><p></p><p>Remember your character goal is about gathering data not creating a consistent theory of everything in that data. That also frees up the DM to make a ruling on what you are doing and not worry about consistency. By all means try to make as many theories for how things work up as you like. Expect all of them to be wrong. That’s the fun with this style of PC</p><p></p><p>Don’t bog down the game performing 100 experiments on every creature after combat. Maybe do 1 or 2 things and take note of your observations and move on. If the dm will let you shorthand your experiments then run as many as you like. If I was DM I’d have a background research skill for you and have you roll it to experiment. Your roll determines your findings but not all dms will do that</p><p></p><p>I have played a mad scientist style wizard before. It was very fun.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7541626, member: 6795602"] Be a wizard. Be overly focused on your research. Put yourself in danger in order to achieve your goals. Have your character make lots of assumptions and prove them wrong or maybe right. Remember your character goal is about gathering data not creating a consistent theory of everything in that data. That also frees up the DM to make a ruling on what you are doing and not worry about consistency. By all means try to make as many theories for how things work up as you like. Expect all of them to be wrong. That’s the fun with this style of PC Don’t bog down the game performing 100 experiments on every creature after combat. Maybe do 1 or 2 things and take note of your observations and move on. If the dm will let you shorthand your experiments then run as many as you like. If I was DM I’d have a background research skill for you and have you roll it to experiment. Your roll determines your findings but not all dms will do that I have played a mad scientist style wizard before. It was very fun. [/QUOTE]
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Ideas for building/playing a "research-focused" character?
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