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General Tabletop Discussion
*Dungeons & Dragons
Ideas for building/playing a "research-focused" character?
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<blockquote data-quote="Umbran" data-source="post: 7541641" data-attributes="member: 177"><p>So, basically, you want to create a character that gains the meta-knowledge of game mechanics through empirical research? </p><p></p><p>Don't ask us. Ask your GM. I'd have several issues with it - 1) the temptation to use meta-game knowledge, and 2) the fact that the world you are adventuring in has *magic*, and so many of the tings you are looking into will be opaque to the scientific method, 3) the adventuring life is not a controlled environment in which to apply the scientific method, 4) the game world is not so detailed as to make this easy for the GM to support.</p><p></p><p>I mean, unless you don't mind that your character is usually *wrong* about things, like most real-world medieval scholars were. Then, just pick a class and pretend to find things out and make stuff up, just most of it is wrong. </p><p></p><p></p><p></p><p>Nitpick - you character doesn't know they had "disadvantage". The character in the game world sees the result - hit or miss - not the number of dice rolled to produce that result, because the dice *don't exist* within the game world. Similar for damage - the character doesn't see the damage done, they see flames, and the monster dies or not. The character in the game world doesn't know about discrete hit points or Armor classes, or that success or failure is doled out in 5% chunks from a d20, or that stats are quantified with modifiers... </p><p></p><p></p><p></p><p>There does not have to be a physiological reason for it. There's *magic*, which does not require supporting physiology to manifest.</p><p></p><p></p><p></p><p>This one is fine, though the issue of uncontrolled conditions and number of trials will get in your way. A combat lasts only a few rounds one round you use fire, another, you use cold. The cold rolls high damage, the fire rolls low. The character doesn't know about the dice rolled - at best they see the cold does more than the fire this one time. It doesn't generalize. And how many trolls do you really fight in an adventuring career? A couple or a few?</p></blockquote><p></p>
[QUOTE="Umbran, post: 7541641, member: 177"] So, basically, you want to create a character that gains the meta-knowledge of game mechanics through empirical research? Don't ask us. Ask your GM. I'd have several issues with it - 1) the temptation to use meta-game knowledge, and 2) the fact that the world you are adventuring in has *magic*, and so many of the tings you are looking into will be opaque to the scientific method, 3) the adventuring life is not a controlled environment in which to apply the scientific method, 4) the game world is not so detailed as to make this easy for the GM to support. I mean, unless you don't mind that your character is usually *wrong* about things, like most real-world medieval scholars were. Then, just pick a class and pretend to find things out and make stuff up, just most of it is wrong. Nitpick - you character doesn't know they had "disadvantage". The character in the game world sees the result - hit or miss - not the number of dice rolled to produce that result, because the dice *don't exist* within the game world. Similar for damage - the character doesn't see the damage done, they see flames, and the monster dies or not. The character in the game world doesn't know about discrete hit points or Armor classes, or that success or failure is doled out in 5% chunks from a d20, or that stats are quantified with modifiers... There does not have to be a physiological reason for it. There's *magic*, which does not require supporting physiology to manifest. This one is fine, though the issue of uncontrolled conditions and number of trials will get in your way. A combat lasts only a few rounds one round you use fire, another, you use cold. The cold rolls high damage, the fire rolls low. The character doesn't know about the dice rolled - at best they see the cold does more than the fire this one time. It doesn't generalize. And how many trolls do you really fight in an adventuring career? A couple or a few? [/QUOTE]
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