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Ideas for campaigns with a single player?
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<blockquote data-quote="Lanliss" data-source="post: 6960542" data-attributes="member: 6801219"><p>Right now I am prepping an Assassin single player campaign, and was curious what other ideas there were for the various classes. Have you done a campaign for a single player, built around their class in a thematic way?</p><p></p><p>My ideas so far</p><p></p><p>Warlock:Easy enough, though it depends on their patron. A lot of actual interaction with their Patron, it's goals, and basically furthering their cult.</p><p></p><p>Ranger: A year in the life of a ranger. Rather than throw them from their "average" daily life, have them continue, or start, their ranger life. Start with some small natural creatures causing problems, and go bigger towards creatures that threaten nature, and the Rangers defended territory.</p><p></p><p>Fighter: Classic Bar brawler/Gladiator to King story. Major villain would be a spell caster, forcing the Fighter to face the limits of their Martial capabilities, and hopefully overcome them.</p><p></p><p>Bard: Indiana Jones style adventure, raiding ancient temples for lost knowledge. Probably the most balanced one, since Bard can reasonably handle all three pillars. A lot of Intrigue and survival in the wild mixed with the occasional combat.</p><p></p><p>What are your ideas, and do you think you would enjoy the ones I have put so far? I am sure most people don't have this problem, but only one of my players is consistently available to play, so I will be doing a lot more Solo play than I originally planned.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6960542, member: 6801219"] Right now I am prepping an Assassin single player campaign, and was curious what other ideas there were for the various classes. Have you done a campaign for a single player, built around their class in a thematic way? My ideas so far Warlock:Easy enough, though it depends on their patron. A lot of actual interaction with their Patron, it's goals, and basically furthering their cult. Ranger: A year in the life of a ranger. Rather than throw them from their "average" daily life, have them continue, or start, their ranger life. Start with some small natural creatures causing problems, and go bigger towards creatures that threaten nature, and the Rangers defended territory. Fighter: Classic Bar brawler/Gladiator to King story. Major villain would be a spell caster, forcing the Fighter to face the limits of their Martial capabilities, and hopefully overcome them. Bard: Indiana Jones style adventure, raiding ancient temples for lost knowledge. Probably the most balanced one, since Bard can reasonably handle all three pillars. A lot of Intrigue and survival in the wild mixed with the occasional combat. What are your ideas, and do you think you would enjoy the ones I have put so far? I am sure most people don't have this problem, but only one of my players is consistently available to play, so I will be doing a lot more Solo play than I originally planned. [/QUOTE]
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