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Ideas for Cartography
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<blockquote data-quote="clearstream" data-source="post: 7145176" data-attributes="member: 71699"><p><span style="color: #0000FF"><strong>Cartography (take two)</strong></span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">When making a map, simply note the region charted or route recorded (no ability check is required). A map of a region gives advantage on ability checks to navigate in that region. A map recording a route to a location permits a navigator to choose that location as their destination.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">If a mapper's passive Intelligence (Cartography) score is equal to or higher than the Wisdom (Survival) DC to navigate, they can improve the quality of their map as they draw it so that navigators using it can check to get back on course after 1 hour from becoming lost, instead of d6.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">When a map is copied, the new copy can be made harder to decipher. Make an Intelligence (Cartography) ability check. Other creatures cannot use the map unless they beat the result of that check with their own Intelligence (Cartography). A creature that fails cannot try again until it receives information helping it to better understand the map.</span></p><p><span style="color: #0000FF"></span></p></blockquote><p></p>
[QUOTE="clearstream, post: 7145176, member: 71699"] [COLOR="#0000FF"][B]Cartography (take two)[/B] When making a map, simply note the region charted or route recorded (no ability check is required). A map of a region gives advantage on ability checks to navigate in that region. A map recording a route to a location permits a navigator to choose that location as their destination. If a mapper's passive Intelligence (Cartography) score is equal to or higher than the Wisdom (Survival) DC to navigate, they can improve the quality of their map as they draw it so that navigators using it can check to get back on course after 1 hour from becoming lost, instead of d6. When a map is copied, the new copy can be made harder to decipher. Make an Intelligence (Cartography) ability check. Other creatures cannot use the map unless they beat the result of that check with their own Intelligence (Cartography). A creature that fails cannot try again until it receives information helping it to better understand the map. [/COLOR] [/QUOTE]
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