Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
ideas for caster runes (homebrew)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8007866" data-attributes="member: 12731"><p><em><strong><span style="color: rgb(184, 49, 47)">Updated!</span></strong></em> So, I reckon there is room for improving casters in PF2 (at least at single-digit levels).</p><p></p><p>Here's an idea: <strong>wand runes</strong> and <strong>staff runes</strong>, partly to give casters a bit of a boost, but mostly to give casters too something really significant to look forward to buying or looting.</p><p></p><p>Note: In both cases, the rune effects apply <strong>both</strong> when the caster is casting a spell from the wand or staff itself, <strong>and</strong> when the caster is merely wielding the wand or staff while casting that spell normally (using a spell slot). Wielding a wand or staff adds a somatic component to the casting, if not present already.</p><p></p><p><strong>Wand runes</strong> are duplicates of weapon runes, except they are etched onto magic wands, and give their effects to spells with a spell attack roll only. The GM is free to say a particular weapon rune don't exist as a wand rune.</p><p></p><p><em>Example:</em> you could now find or buy a <em>+1 striking corrosive wand of acid arrow</em>. The potency rune would give you +1 on your spell attack rolls (whether you cast acid arrow or another spell with a spell attack roll). The striking rune would add one damage die (so one +1d8 acid for <em>acid arrow</em> or +1d4 negative for <em>chill touch</em> etc). Finally the corrosive rune would add +1d6 acid damage (and more on a critical) exactly as the corresponding weapon rune.</p><p></p><p><strong>Staff runes</strong> are special (new) runes that are etched onto magic staves. They give their bonus only to castings of the specific spells of the staff (whether you use a staff charge or your own spell slot doesn't matter). Here are three such runes:</p><p></p><p><u>Staff Focus rune:</u> gives its bonus to your spell DC.</p><p><em>I'm gonna use the armor resiliency rune as my template, seeing this is kind of its opposite.</em></p><p>Staff Focus (+1) <strong>Item 8</strong> 340 gp</p><p>Staff Focus (+2) <strong>Item 14</strong> 3440 gp</p><p>Staff Focus (+3) <strong>Item 20</strong> 49,440 gp</p><p></p><p><u>Staff Area Striking rune:</u> Adds dice to spell damage if the staff's spell has a burst, cone, emanation, or line.</p><p><em>Positioning this half-way between single-target (wand) striking and the above focus rune (since damage is less unbalancing than higher DC).</em></p><p>Staff Area Striking (+1 dice) <strong>Item 6</strong> 275 gp</p><p>Staff Area Striking (+2 dice) <strong>Item 13</strong> 3,475 gp</p><p>Staff Area Striking (+3 dice) <strong>Item 19</strong> 44,475 gp</p><p></p><p><u>Staff Recapacitation rune:</u></p><p><strong><span style="color: rgb(184, 49, 47)"><em>Updated!</em></span></strong> Yep, this is what you've been fearing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> - a rune to void the Incapacitation trait from a single casting of a single spell with a spell DC. A recapacitation rune has one charge, recharged daily. The rune tells you the maximum DC the rune can "recapacitate" for you (meaning that if you're wielding a staff with the DC 28 recapacitation rune, even if your spell save DC is 30, the target only needs to save against DC 28).</p><p>Staff Recapacitation (DC 17) <strong>Item 3</strong> 65 gp</p><p>Staff Recapacitation (DC 24) <strong>Item 7</strong> 380 gp</p><p>Staff Recapacitation (DC 28) <strong>Item 11</strong> 1,550 gp</p><p>Staff Recapacitation (DC 34) <strong>Item 15</strong> 8,000 gp</p><p>Staff Recapacitation (DC 42) <strong>Item 19</strong> 45,000 gp</p><p></p><p>PS. Cross-posted <a href="https://paizo.com/threads/rzs432hm?Wand-and-Staff-runes" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8007866, member: 12731"] [I][B][COLOR=rgb(184, 49, 47)]Updated![/COLOR][/B][/I] So, I reckon there is room for improving casters in PF2 (at least at single-digit levels). Here's an idea: [B]wand runes[/B] and [B]staff runes[/B], partly to give casters a bit of a boost, but mostly to give casters too something really significant to look forward to buying or looting. Note: In both cases, the rune effects apply [B]both[/B] when the caster is casting a spell from the wand or staff itself, [B]and[/B] when the caster is merely wielding the wand or staff while casting that spell normally (using a spell slot). Wielding a wand or staff adds a somatic component to the casting, if not present already. [B]Wand runes[/B] are duplicates of weapon runes, except they are etched onto magic wands, and give their effects to spells with a spell attack roll only. The GM is free to say a particular weapon rune don't exist as a wand rune. [I]Example:[/I] you could now find or buy a [I]+1 striking corrosive wand of acid arrow[/I]. The potency rune would give you +1 on your spell attack rolls (whether you cast acid arrow or another spell with a spell attack roll). The striking rune would add one damage die (so one +1d8 acid for [I]acid arrow[/I] or +1d4 negative for [I]chill touch[/I] etc). Finally the corrosive rune would add +1d6 acid damage (and more on a critical) exactly as the corresponding weapon rune. [B]Staff runes[/B] are special (new) runes that are etched onto magic staves. They give their bonus only to castings of the specific spells of the staff (whether you use a staff charge or your own spell slot doesn't matter). Here are three such runes: [U]Staff Focus rune:[/U] gives its bonus to your spell DC. [I]I'm gonna use the armor resiliency rune as my template, seeing this is kind of its opposite.[/I] Staff Focus (+1) [B]Item 8[/B] 340 gp Staff Focus (+2) [B]Item 14[/B] 3440 gp Staff Focus (+3) [B]Item 20[/B] 49,440 gp [U]Staff Area Striking rune:[/U] Adds dice to spell damage if the staff's spell has a burst, cone, emanation, or line. [I]Positioning this half-way between single-target (wand) striking and the above focus rune (since damage is less unbalancing than higher DC).[/I] Staff Area Striking (+1 dice) [B]Item 6[/B] 275 gp Staff Area Striking (+2 dice) [B]Item 13[/B] 3,475 gp Staff Area Striking (+3 dice) [B]Item 19[/B] 44,475 gp [U]Staff Recapacitation rune:[/U] [B][COLOR=rgb(184, 49, 47)][I]Updated![/I][/COLOR][/B] Yep, this is what you've been fearing ;) - a rune to void the Incapacitation trait from a single casting of a single spell with a spell DC. A recapacitation rune has one charge, recharged daily. The rune tells you the maximum DC the rune can "recapacitate" for you (meaning that if you're wielding a staff with the DC 28 recapacitation rune, even if your spell save DC is 30, the target only needs to save against DC 28). Staff Recapacitation (DC 17) [B]Item 3[/B] 65 gp Staff Recapacitation (DC 24) [B]Item 7[/B] 380 gp Staff Recapacitation (DC 28) [B]Item 11[/B] 1,550 gp Staff Recapacitation (DC 34) [B]Item 15[/B] 8,000 gp Staff Recapacitation (DC 42) [B]Item 19[/B] 45,000 gp PS. Cross-posted [URL='https://paizo.com/threads/rzs432hm?Wand-and-Staff-runes']here[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
ideas for caster runes (homebrew)
Top