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ideas for closing a gate or rift to another plane
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<blockquote data-quote="Rigil Kent" data-source="post: 1629661" data-attributes="member: 16436"><p>A question that immediately springs to mind is how was this planar tear created in the first place? Once you know that, you can reverse-engineer how they can close it.</p><p></p><p>You also indicated that the PCs had "disturbed something they were better off leaving alone and had broken a ring of protection around the gate"; are they aware of how badly they've screwed up and what they've done? If not, it might be a good way to shake up your game with the PCs departing the area and then later hearing how Country X has fallen to a Horde of Undead.</p><p></p><p>If they are aware of what they've done, perhaps the only way to restore the ring of protection is to take a specific magic artifact (which they must first locate and then retrieve) through the planar tear. Unfortunately, this will cause the tear to be sealed with whomever is carrying the artifact on the other side.</p><p></p><p>I did something similar a long time ago in a 2E D&D game that died before the PCs could discover everything. In that game, a planar tear was created (permanently connecting the Prime Material Plane to the Abyss) when a conclave of evil clerics and mages combined their might in an attempt to tap a newly discovered source of Power. They discovered too late that what they had actually stumbled upon was a hitherto unknown level of the Abyss; one of the mages involved with the opening was a godling (son of a god who sired him in Avatar form, godling was unaware of parentage) and I had decided that only the Child of that God could close the Rift.</p></blockquote><p></p>
[QUOTE="Rigil Kent, post: 1629661, member: 16436"] A question that immediately springs to mind is how was this planar tear created in the first place? Once you know that, you can reverse-engineer how they can close it. You also indicated that the PCs had "disturbed something they were better off leaving alone and had broken a ring of protection around the gate"; are they aware of how badly they've screwed up and what they've done? If not, it might be a good way to shake up your game with the PCs departing the area and then later hearing how Country X has fallen to a Horde of Undead. If they are aware of what they've done, perhaps the only way to restore the ring of protection is to take a specific magic artifact (which they must first locate and then retrieve) through the planar tear. Unfortunately, this will cause the tear to be sealed with whomever is carrying the artifact on the other side. I did something similar a long time ago in a 2E D&D game that died before the PCs could discover everything. In that game, a planar tear was created (permanently connecting the Prime Material Plane to the Abyss) when a conclave of evil clerics and mages combined their might in an attempt to tap a newly discovered source of Power. They discovered too late that what they had actually stumbled upon was a hitherto unknown level of the Abyss; one of the mages involved with the opening was a godling (son of a god who sired him in Avatar form, godling was unaware of parentage) and I had decided that only the Child of that God could close the Rift. [/QUOTE]
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