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General Tabletop Discussion
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Ideas for Creative Casting? Balanced Magic System?
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<blockquote data-quote="rootbeergnome" data-source="post: 163510" data-attributes="member: 3462"><p>I am a big fan of spontaneous casting, I love the flavor of a Caster pulling power from unknown(or known) sources and weaving them together into a cohesive spell. I think it is kind of hokey sometimes that wizards are always casting the same spells, i mean, i understand that Magic Missile is a staple of Dungeons and Dragons, but gimme a break! </p><p> I have been trying to develop a system for some time that lets casters create spells "on the fly" the biggest problem with this is that they often become too powerful and cause game balance issues (in layman's terms: they often cause the DM to go into fits and choke his players, or to repeatedly hit himself in the head with a tack-hammer for creating such an abomination.) I have been reading some old and new game books for ideas, such as the Wheel of Time campaign book. The spellcasting mechanic contained within is beautiful, but still not quite what i am looking for. I have also read the old Ars Magica books which gave me much inspiration but little hope for balancing a new type of caster with melee classes in the D20 system.</p><p> So I was thinking of kind of having level dependent disciplines or circles of types of magic, and skills associated with magic. Like Ars Magica, but more balanced. Like Create, Control, Destroy, etc, and then with something added like Fire, Earth, Mutation, Enchantment, etc, but the problem is still balance, i have to have concrete walls that let the player of the caster know exactly what they can or cannot do, but at the same time will allow much more creativity than the current system. I know there are some brilliant players and DMs here that have ideas that will help me to do this, so please post your ideas for making a system like this work. Thanks in advance.</p><p></p><p>-RB Gnome</p></blockquote><p></p>
[QUOTE="rootbeergnome, post: 163510, member: 3462"] I am a big fan of spontaneous casting, I love the flavor of a Caster pulling power from unknown(or known) sources and weaving them together into a cohesive spell. I think it is kind of hokey sometimes that wizards are always casting the same spells, i mean, i understand that Magic Missile is a staple of Dungeons and Dragons, but gimme a break! I have been trying to develop a system for some time that lets casters create spells "on the fly" the biggest problem with this is that they often become too powerful and cause game balance issues (in layman's terms: they often cause the DM to go into fits and choke his players, or to repeatedly hit himself in the head with a tack-hammer for creating such an abomination.) I have been reading some old and new game books for ideas, such as the Wheel of Time campaign book. The spellcasting mechanic contained within is beautiful, but still not quite what i am looking for. I have also read the old Ars Magica books which gave me much inspiration but little hope for balancing a new type of caster with melee classes in the D20 system. So I was thinking of kind of having level dependent disciplines or circles of types of magic, and skills associated with magic. Like Ars Magica, but more balanced. Like Create, Control, Destroy, etc, and then with something added like Fire, Earth, Mutation, Enchantment, etc, but the problem is still balance, i have to have concrete walls that let the player of the caster know exactly what they can or cannot do, but at the same time will allow much more creativity than the current system. I know there are some brilliant players and DMs here that have ideas that will help me to do this, so please post your ideas for making a system like this work. Thanks in advance. -RB Gnome [/QUOTE]
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