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Ideas for Creative Casting? Balanced Magic System?
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<blockquote data-quote="ùìéè äîáåê" data-source="post: 170010" data-attributes="member: 1212"><p><strong>What edition of Ars Magica are you using?</strong></p><p></p><p>It seems you are using the 3rd edition of Ars Magica as your inspiration. If you are, you may want to know that in its 4th edition the magic system got more complicated - but more predictable too. "Accurate" ways to assign DCs (i.e. spell levels) and range/duration/target are presented. Theoretiocally, you could use this system as-is, by simply changing the spell-guidelines section to fit a D&D like world, and using, say, skills (or some similar point-based mechanics) to represent knowledge of the Arts.</p><p></p><p>If you would like, I can send you the (almost) complete rules as a word document, by e-mail - including a few rules from some suppluments.</p><p></p><p>P.S - I have thought about it a bit. I think the ranges, durations and targets should also be changed to 3E stanard ones, the Arts should incorporate (indeed be based on) the Schools of Magic and d&d concepts (e.g. you could Evoke Negative-Energy) and so on. It's a lot of work, but it is duable. What you would still need is a way to allow to assign Art points, decide on hit-points, skills, saving throws - and you got yourself a class.</p><p></p><p>[EDIT: added ps ]</p></blockquote><p></p>
[QUOTE="ùìéè äîáåê, post: 170010, member: 1212"] [b]What edition of Ars Magica are you using?[/b] It seems you are using the 3rd edition of Ars Magica as your inspiration. If you are, you may want to know that in its 4th edition the magic system got more complicated - but more predictable too. "Accurate" ways to assign DCs (i.e. spell levels) and range/duration/target are presented. Theoretiocally, you could use this system as-is, by simply changing the spell-guidelines section to fit a D&D like world, and using, say, skills (or some similar point-based mechanics) to represent knowledge of the Arts. If you would like, I can send you the (almost) complete rules as a word document, by e-mail - including a few rules from some suppluments. P.S - I have thought about it a bit. I think the ranges, durations and targets should also be changed to 3E stanard ones, the Arts should incorporate (indeed be based on) the Schools of Magic and d&d concepts (e.g. you could Evoke Negative-Energy) and so on. It's a lot of work, but it is duable. What you would still need is a way to allow to assign Art points, decide on hit-points, skills, saving throws - and you got yourself a class. [EDIT: added ps ] [/QUOTE]
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