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Ideas for Custom Races (using the upcoming Tasha's Cauldron rules)
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<blockquote data-quote="GreenTengu" data-source="post: 8109156" data-attributes="member: 6777454"><p>Hmm... Choose Constitution as the secondary attribute, choose Athletics and maybe Stealth as your skills-- almost makes for a better Hobgoblin than that wizard-focused interpretation in Volo's Guide.</p><p></p><p>I think the idea here would be if you were in a campaign world where anyone can breed with anyone.</p><p>But I kind of get this while also I guarantee I am not on the same wave length as you.</p><p>I don't at all agree with what races WotC has decided get to be "playable PHB races" and which get relegated to supplements with crappy stats.</p><p></p><p>To me-- almost every world starts human-centric. If one wants to play magical immortal humans (elves) it is fine, they are kind of traditional, if one wants to play stockier subterranian humans (Dwarfs) then again it is traditional so it is fine, if one wants to play as small humans who are either really good at thievery (Halflings) or magic (Gnomes) then that's just fine.... but after that point? That's where I start having issues.</p><p></p><p>If you tell me my world has what are effectively humans with yellow or green or blue skin and tusks.... and it also has dragon people, you know which one I would choose as a player race? The humans with the odd skin color and tusks over dragons any day. Tell me those tusky people are generally evil and villains and live in the arctic condition. Tell me they are savage and barbaric. Tell me they have an evil god. Preach to me until you are blue in the face-- but, you know what? So long as they have free-will, tend to lose their wars against humanity, have been around for hundreds of years having interactions with humanity-- them being a playable race, without requiring them to be half-human, totally makes more sense to me than Dragonpeople. Dragonpeople ought to be way more badass, way more threatening and far more opposed to the spread of humanity to be 1st level shmucks who are errandboys for humans.</p><p></p><p>Same thing goes if you are going to tell me about the cat/wolf-like Goblins and Hobgoblins who are effectively kinds of humans with the Goblins maybe having the caveat of living twice as fast as anyone else, even if ones from a failed, highly stratified society with an evil god, compared to things like demonic/devil-blooded Tieflings. Let alone Warforged or Changelings or anything else so alien that it is basically impossible to relate to them.</p><p></p><p>I just absolutely cannot get behind D&D's idea of what deserves to be a player race and what should be utterly relegated to being simply "monsters" at all. And if what feels absolutely natural to me is something that no one can get behind, well-- I have spent nearly 30 years trying to convince people otherwise with only the mildest signs of progress. Probably anyone else who feels the same as me has more less just given up and walked away from the whole fantasy genre. Then again-- it seems like it is only D&D with this utterly backwards mentality as most other Fantasy worlds have more or less gotten on board with these idea.</p><p></p><p>WotC literally intentionally publishes utterly unworkable crap stats for certain races transparently with the goal of chasing anyone who wants to play those races out of their game. Just utterly punish them for still trying to play the game while being fans of those races who generally seem way more human than some of the races they have deemed worthy of people actually playing.</p><p></p><p>Even with the latest big video game release-- you can play as several kind of Drow or even the entirely alien Githyanki, but Orcs, even Half-Orcs, or Goblinoids are considered unworthy of being player options.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8109156, member: 6777454"] Hmm... Choose Constitution as the secondary attribute, choose Athletics and maybe Stealth as your skills-- almost makes for a better Hobgoblin than that wizard-focused interpretation in Volo's Guide. I think the idea here would be if you were in a campaign world where anyone can breed with anyone. But I kind of get this while also I guarantee I am not on the same wave length as you. I don't at all agree with what races WotC has decided get to be "playable PHB races" and which get relegated to supplements with crappy stats. To me-- almost every world starts human-centric. If one wants to play magical immortal humans (elves) it is fine, they are kind of traditional, if one wants to play stockier subterranian humans (Dwarfs) then again it is traditional so it is fine, if one wants to play as small humans who are either really good at thievery (Halflings) or magic (Gnomes) then that's just fine.... but after that point? That's where I start having issues. If you tell me my world has what are effectively humans with yellow or green or blue skin and tusks.... and it also has dragon people, you know which one I would choose as a player race? The humans with the odd skin color and tusks over dragons any day. Tell me those tusky people are generally evil and villains and live in the arctic condition. Tell me they are savage and barbaric. Tell me they have an evil god. Preach to me until you are blue in the face-- but, you know what? So long as they have free-will, tend to lose their wars against humanity, have been around for hundreds of years having interactions with humanity-- them being a playable race, without requiring them to be half-human, totally makes more sense to me than Dragonpeople. Dragonpeople ought to be way more badass, way more threatening and far more opposed to the spread of humanity to be 1st level shmucks who are errandboys for humans. Same thing goes if you are going to tell me about the cat/wolf-like Goblins and Hobgoblins who are effectively kinds of humans with the Goblins maybe having the caveat of living twice as fast as anyone else, even if ones from a failed, highly stratified society with an evil god, compared to things like demonic/devil-blooded Tieflings. Let alone Warforged or Changelings or anything else so alien that it is basically impossible to relate to them. I just absolutely cannot get behind D&D's idea of what deserves to be a player race and what should be utterly relegated to being simply "monsters" at all. And if what feels absolutely natural to me is something that no one can get behind, well-- I have spent nearly 30 years trying to convince people otherwise with only the mildest signs of progress. Probably anyone else who feels the same as me has more less just given up and walked away from the whole fantasy genre. Then again-- it seems like it is only D&D with this utterly backwards mentality as most other Fantasy worlds have more or less gotten on board with these idea. WotC literally intentionally publishes utterly unworkable crap stats for certain races transparently with the goal of chasing anyone who wants to play those races out of their game. Just utterly punish them for still trying to play the game while being fans of those races who generally seem way more human than some of the races they have deemed worthy of people actually playing. Even with the latest big video game release-- you can play as several kind of Drow or even the entirely alien Githyanki, but Orcs, even Half-Orcs, or Goblinoids are considered unworthy of being player options. [/QUOTE]
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