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General Tabletop Discussion
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Ideas for disparate character power levels
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<blockquote data-quote="Blue" data-source="post: 8794022" data-attributes="member: 20564"><p>To me, it's the scale of punishment on failure. In a game like D&D where permanent(-ish) character loss is on the table it's really hard. In a superhero game where you are expected not to always be able to stop the foes plots every time and you just pick yourself up again it's literally nothing extra needed.</p><p></p><p>Marvel Heroic Roleplay can do a great buddy drinking night between Thor and Hawkeye where they get into all sorts of superpowered mischief, likely at least partially instigated by Loki. It doesn't matter that one is a highly skilled normal and the other is the god of thunder.</p><p></p><p>Same in the Masks: A New Generation game I'm running - literally if it came to full on PvP one character, our Nova, could incinerate the rest of the team. And probably a good chunk of the city at the same time. But the game isn't about that, it's about finding yuourself when everyone in the world has expectations on who you are. The mechanics don't care about X points of damage, they care if you are Angry or Helpless or Insecure, and what that does to you.</p><p></p><p>Fate has a nice damage mechanic. But as long as you are willing to lose the scene before the final force to lose the scene, you get to narrate how it happens. Does your body fall off the bridge and get washed safely downstream? Do you break and run away screaming? Do you fall unconscious, buried under lose dirt you can break out of when you wake? With a system like this, you can have characters of different power levels without much issue.</p></blockquote><p></p>
[QUOTE="Blue, post: 8794022, member: 20564"] To me, it's the scale of punishment on failure. In a game like D&D where permanent(-ish) character loss is on the table it's really hard. In a superhero game where you are expected not to always be able to stop the foes plots every time and you just pick yourself up again it's literally nothing extra needed. Marvel Heroic Roleplay can do a great buddy drinking night between Thor and Hawkeye where they get into all sorts of superpowered mischief, likely at least partially instigated by Loki. It doesn't matter that one is a highly skilled normal and the other is the god of thunder. Same in the Masks: A New Generation game I'm running - literally if it came to full on PvP one character, our Nova, could incinerate the rest of the team. And probably a good chunk of the city at the same time. But the game isn't about that, it's about finding yuourself when everyone in the world has expectations on who you are. The mechanics don't care about X points of damage, they care if you are Angry or Helpless or Insecure, and what that does to you. Fate has a nice damage mechanic. But as long as you are willing to lose the scene before the final force to lose the scene, you get to narrate how it happens. Does your body fall off the bridge and get washed safely downstream? Do you break and run away screaming? Do you fall unconscious, buried under lose dirt you can break out of when you wake? With a system like this, you can have characters of different power levels without much issue. [/QUOTE]
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