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Ideas for disparate character power levels
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<blockquote data-quote="overgeeked" data-source="post: 8794732" data-attributes="member: 86653"><p>For me, there are three games to look at for pointers...</p><p></p><p>Marvel Heroic. Cortex Prime before Cortex Prime. Thor and Black Widow on the same team, both contributing about the same to the story. This was due to the squashed power scale and slight variation in dice pool size. Black Widow throwing fewer dice, mostly d6s or d8s with a few d10s Thor is throwing more dice, mostly d8s and d10s with a few d12s. Throwing more dice means more chances of 1s, which are opportunities for the referee to inject mischief. Which works really well thematically. Black Widow can't throw buses at people so the chances of her inflicting some collateral damage are way less than Thor's.</p><p></p><p>Doctor Who. The Doctor utterly overshadows the companion, full stop. More recent Doctors also utterly overshadow earlier Doctors, full stop. The designers push the idea that starting with fewer story points (the metacurrency) as the Doctor is sufficient to compensate. To me, it doesn't. Like at all. All the same meta earning options are available to the characters, so starting with fewer is meaningless in no time. And all the same meta spending options are available to the characters. Story points in Doctor Who flow like Fate points. It's how the characters win and survive. Only the Doctor has double or triple the stats and skills as the companion. It flat out doesn't work.</p><p></p><p>Over the Edge, 3rd Edition. To me, this one works the best. It has a flat scale like Marvel Heroic and the difference between levels is extra re-rolls on a 1-for-1 basis, but if the difference is three or more, the higher side just wins. Normally roll 2d6 with success on a 7+ if you're active, 8+ if you're reactive. Rolling one or more 3s gives you a negative twist; rolling one or more 4s gives you a positive twist. And character creation is basically free-form. You can play any kind of weird person you want with any kind of weird abilities. There's a few restrictions to keep the game playable, but you can do anything with it. Smooth, easy, and dead simple to deal with power disparity between characters.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8794732, member: 86653"] For me, there are three games to look at for pointers... Marvel Heroic. Cortex Prime before Cortex Prime. Thor and Black Widow on the same team, both contributing about the same to the story. This was due to the squashed power scale and slight variation in dice pool size. Black Widow throwing fewer dice, mostly d6s or d8s with a few d10s Thor is throwing more dice, mostly d8s and d10s with a few d12s. Throwing more dice means more chances of 1s, which are opportunities for the referee to inject mischief. Which works really well thematically. Black Widow can't throw buses at people so the chances of her inflicting some collateral damage are way less than Thor's. Doctor Who. The Doctor utterly overshadows the companion, full stop. More recent Doctors also utterly overshadow earlier Doctors, full stop. The designers push the idea that starting with fewer story points (the metacurrency) as the Doctor is sufficient to compensate. To me, it doesn't. Like at all. All the same meta earning options are available to the characters, so starting with fewer is meaningless in no time. And all the same meta spending options are available to the characters. Story points in Doctor Who flow like Fate points. It's how the characters win and survive. Only the Doctor has double or triple the stats and skills as the companion. It flat out doesn't work. Over the Edge, 3rd Edition. To me, this one works the best. It has a flat scale like Marvel Heroic and the difference between levels is extra re-rolls on a 1-for-1 basis, but if the difference is three or more, the higher side just wins. Normally roll 2d6 with success on a 7+ if you're active, 8+ if you're reactive. Rolling one or more 3s gives you a negative twist; rolling one or more 4s gives you a positive twist. And character creation is basically free-form. You can play any kind of weird person you want with any kind of weird abilities. There's a few restrictions to keep the game playable, but you can do anything with it. Smooth, easy, and dead simple to deal with power disparity between characters. [/QUOTE]
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