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Ideas for DMing a party of orcs
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<blockquote data-quote="cmthedm" data-source="post: 678130" data-attributes="member: 6888"><p>I'm going to be running an all day one shot game. Unbeknownst to the players (yet!) it will be an "evil" game, and they will play the orcs sacking a small town.</p><p></p><p>I've created a party of orcs, as follows: 1) The ass-kicking leader 2)The crusty old barbarian 3)The priest of Gruumsh 4)The wily half-orc ranger/thief 5)The rebellious young upstart. They also have about 20 grunts to command. I have (hopefully) given them some seeds of character conflict/interaction. </p><p></p><p>I have a few ideas for side treks if they take the town too fast, or simply refuse to sack it (my players are notorious for throwing me for a loop). </p><p></p><p>What I'm really looking for are some hints or tips on running it, and some ideas for fun interesting encounters to make the "small sleepy village" more of a challenge than they expect. </p><p></p><p>Some of the encounters I'm thinking of so far:</p><p>-the blacksmith and his sons are actually pretty well-armed, and well-trained fighters</p><p>-the villagers lure the orcs into a barn as a trap, then set it on fire</p><p>-an old crone has a (perhaps powerful) wand and is firing away from her shack</p><p>-the survivors will hole up in the church for a bit of a siege</p><p></p><p>I'd appreciate any suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="cmthedm, post: 678130, member: 6888"] I'm going to be running an all day one shot game. Unbeknownst to the players (yet!) it will be an "evil" game, and they will play the orcs sacking a small town. I've created a party of orcs, as follows: 1) The ass-kicking leader 2)The crusty old barbarian 3)The priest of Gruumsh 4)The wily half-orc ranger/thief 5)The rebellious young upstart. They also have about 20 grunts to command. I have (hopefully) given them some seeds of character conflict/interaction. I have a few ideas for side treks if they take the town too fast, or simply refuse to sack it (my players are notorious for throwing me for a loop). What I'm really looking for are some hints or tips on running it, and some ideas for fun interesting encounters to make the "small sleepy village" more of a challenge than they expect. Some of the encounters I'm thinking of so far: -the blacksmith and his sons are actually pretty well-armed, and well-trained fighters -the villagers lure the orcs into a barn as a trap, then set it on fire -an old crone has a (perhaps powerful) wand and is firing away from her shack -the survivors will hole up in the church for a bit of a siege I'd appreciate any suggestions. :D [/QUOTE]
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