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Ideas for Eberron flavoured Tournament Games
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<blockquote data-quote="blargney the second" data-source="post: 2745776" data-attributes="member: 14678"><p>I neglected to mention that I also ran a non lethal grand melee. It used padded clubs enchanted with a paint-splattering <em>prestidigitation</em>. Each team had its own colour of club. (I stole from Reservoir Dogs - the PCs got saddled with being Mr. Pink! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>I ran it with 13 teams of four plus the three-PC team with one NPC. Each player controlled his own character and 3 other teams, while I had the other five teams. They would earn an extra 100 XP if the PC team or a team they controlled won the game. I set the teams up using D&D Miniatures and the associated stat cards. They had one tough, medium, and easy team each.</p><p></p><p>We used the regular D&D stats for AC, as well as attack & Str bonus to calculate damage. In combat, you would score one point for each solid hit on another team. A given character was out once he was clubbed three times. If someone fell unconscious due to nonlethal damage, it was scored as all the hits they had left. All spells, (Sp), (Su), (Ps), etc abilities were not allowed before or during combat. I kept a cross-tally sheet of which teams scored against whom, and awarded an additional 20 points per character left standing on the winning team.</p><p></p><p>The PCs were in it right up until the end, and went down to the party of four PC-classed minotaurs. *grin* We all had a blast playing that session!</p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 2745776, member: 14678"] I neglected to mention that I also ran a non lethal grand melee. It used padded clubs enchanted with a paint-splattering [i]prestidigitation[/i]. Each team had its own colour of club. (I stole from Reservoir Dogs - the PCs got saddled with being Mr. Pink! :D) I ran it with 13 teams of four plus the three-PC team with one NPC. Each player controlled his own character and 3 other teams, while I had the other five teams. They would earn an extra 100 XP if the PC team or a team they controlled won the game. I set the teams up using D&D Miniatures and the associated stat cards. They had one tough, medium, and easy team each. We used the regular D&D stats for AC, as well as attack & Str bonus to calculate damage. In combat, you would score one point for each solid hit on another team. A given character was out once he was clubbed three times. If someone fell unconscious due to nonlethal damage, it was scored as all the hits they had left. All spells, (Sp), (Su), (Ps), etc abilities were not allowed before or during combat. I kept a cross-tally sheet of which teams scored against whom, and awarded an additional 20 points per character left standing on the winning team. The PCs were in it right up until the end, and went down to the party of four PC-classed minotaurs. *grin* We all had a blast playing that session! -blarg [/QUOTE]
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