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*Pathfinder & Starfinder
Ideas for Epic Pathfinder
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<blockquote data-quote="joah_from_Alberta" data-source="post: 5889586" data-attributes="member: 6669110"><p>I have been working on a rule-set of Epic Combat for Pathfinder. It is designed to allow play at an Epic level while maintaining the existing mechanics of D&D 3.5 </p><p></p><p>Epic is relative to the perspective as an ant being crushed under foot may go unnoticed but at a molecular level can present an incredible composition of forces. Rather than to rewrite a new set of rules, I've tried my best to calibrate the existing rules to function within an Epic environment. This allows for an attachment of perspective for the players as they can relate better while magnifying the environment to Epic proportions. </p><p></p><p>The one constant that will not change for the player in Epic play is time. And it is an unforgiving constant for to become laboured by minutiae details and values is taxing and takes away from the playability. It has been my goal to pare down the values while maintaining an integral system of equations, and yeah-- it's been as difficult as it sounds. I'm having fun with it tho, I'm using tables to layout the rules much like in D&D books. </p><p></p><p>As an entry play-test, I've had my players fight an Epic combat against a huge Demon Lord (CR 16) that has laid waste to a small hilltop village with his minions of orcs, giants and captured siege weapons set in a defensive position. The party consisted of a square of veterans (formations are relevant as per quasi-historical), a dragoon of musketeers and centaurs (??) led by a 15th level Bard no doubt, and some low level archers mixed with a treant led by a 12th level Wizard and a copper dragon. It took us a bit to write out the unit sheet (very similar to character sheet) and the encounter would have lasted about four hours with some roleplaying.</p><p></p><p>It is my goal to create Epic combat for Pathfinder so that it can be enjoyed within any ongoing campaign setting and can be played at any level.</p></blockquote><p></p>
[QUOTE="joah_from_Alberta, post: 5889586, member: 6669110"] I have been working on a rule-set of Epic Combat for Pathfinder. It is designed to allow play at an Epic level while maintaining the existing mechanics of D&D 3.5 Epic is relative to the perspective as an ant being crushed under foot may go unnoticed but at a molecular level can present an incredible composition of forces. Rather than to rewrite a new set of rules, I've tried my best to calibrate the existing rules to function within an Epic environment. This allows for an attachment of perspective for the players as they can relate better while magnifying the environment to Epic proportions. The one constant that will not change for the player in Epic play is time. And it is an unforgiving constant for to become laboured by minutiae details and values is taxing and takes away from the playability. It has been my goal to pare down the values while maintaining an integral system of equations, and yeah-- it's been as difficult as it sounds. I'm having fun with it tho, I'm using tables to layout the rules much like in D&D books. As an entry play-test, I've had my players fight an Epic combat against a huge Demon Lord (CR 16) that has laid waste to a small hilltop village with his minions of orcs, giants and captured siege weapons set in a defensive position. The party consisted of a square of veterans (formations are relevant as per quasi-historical), a dragoon of musketeers and centaurs (??) led by a 15th level Bard no doubt, and some low level archers mixed with a treant led by a 12th level Wizard and a copper dragon. It took us a bit to write out the unit sheet (very similar to character sheet) and the encounter would have lasted about four hours with some roleplaying. It is my goal to create Epic combat for Pathfinder so that it can be enjoyed within any ongoing campaign setting and can be played at any level. [/QUOTE]
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