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Ideas for Epic Pathfinder
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<blockquote data-quote="GreyLord" data-source="post: 5890124" data-attributes="member: 4348"><p>I like epic, if we get there, as long as I'm not the DM. I like it as a player...hate doing the math and prep as a DM.</p><p></p><p>Biggest complaints I've heard though were the runaway casters. That's why I'm thinking to give them a counter. As a caster I enjoy the epic spellcasting, but I DEFINATELY see some problems with it. I'd want to keep it, but there should be a way to keep it in tact.</p><p></p><p>We can see in many stories where the hero is immune to magic simply because they are from a different world and don't believe in it, or choose not to believe in it, or various other things dealing with how magic only affects you if you believe it affects you.</p><p></p><p>In that light was why I think a good counter could be a feat or ability some warriors get which makes them able to be immune to magic if they so choose...aka...choose not to believe something can affect them. Wizard casts a big hole underneath them to the center of the earth...for them it doesn't exist and so the warrior keeps walking towards the wizard.</p><p></p><p>On the otherhand, this forces the wizard to be more creative, maybe he casts a spell which dominates a nation which turns them against the Good character, leaving them with the recourse to flee the entire nation or slaughter everyone in it...Hard choices and epic situations!</p><p></p><p>Ultimately though, I like it when there's an endgoal to epic in sight, such as Immortality. I wouldn't mind having it where you simply go up in levels as the first choice someone listed above, or the second choice with hard level caps either. I just like the epic play ideas, so love to hear ideas about it!</p><p></p><p>Of course I'd rather have some more Oriental Options (ALA Dragon Empires) or devoted Oriental adventures book first, but I think that's pretty slim from what I've heard from Paizo...and I imagine we're more likely to get an Oriental Adventures book before we ever get an epic book....</p><p></p><p>So mostly this thread is just for fun. So, keep the ideas coming, don't take it so seriously...use it for fun ideas and interesting thoughts.</p><p></p><p>One thing Paizo mentioned in a conversation was the idea of epic not necessarily being 20th level and over...that perhaps some of the epic ideas start to take place at lower levels, such as 15th level or something.</p><p></p><p>I think that could be pretty cool...characters are starting to really be powerhouses in the world at that point so why not make them start dealing wtih epic issues?</p><p></p><p>Many of the adventure paths starting at the 5th or 6th installment many times are pretty epic in and of themselves already at that level, so I can definately seeing that they'd be prime for epic level rules affecting them as well.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5890124, member: 4348"] I like epic, if we get there, as long as I'm not the DM. I like it as a player...hate doing the math and prep as a DM. Biggest complaints I've heard though were the runaway casters. That's why I'm thinking to give them a counter. As a caster I enjoy the epic spellcasting, but I DEFINATELY see some problems with it. I'd want to keep it, but there should be a way to keep it in tact. We can see in many stories where the hero is immune to magic simply because they are from a different world and don't believe in it, or choose not to believe in it, or various other things dealing with how magic only affects you if you believe it affects you. In that light was why I think a good counter could be a feat or ability some warriors get which makes them able to be immune to magic if they so choose...aka...choose not to believe something can affect them. Wizard casts a big hole underneath them to the center of the earth...for them it doesn't exist and so the warrior keeps walking towards the wizard. On the otherhand, this forces the wizard to be more creative, maybe he casts a spell which dominates a nation which turns them against the Good character, leaving them with the recourse to flee the entire nation or slaughter everyone in it...Hard choices and epic situations! Ultimately though, I like it when there's an endgoal to epic in sight, such as Immortality. I wouldn't mind having it where you simply go up in levels as the first choice someone listed above, or the second choice with hard level caps either. I just like the epic play ideas, so love to hear ideas about it! Of course I'd rather have some more Oriental Options (ALA Dragon Empires) or devoted Oriental adventures book first, but I think that's pretty slim from what I've heard from Paizo...and I imagine we're more likely to get an Oriental Adventures book before we ever get an epic book.... So mostly this thread is just for fun. So, keep the ideas coming, don't take it so seriously...use it for fun ideas and interesting thoughts. One thing Paizo mentioned in a conversation was the idea of epic not necessarily being 20th level and over...that perhaps some of the epic ideas start to take place at lower levels, such as 15th level or something. I think that could be pretty cool...characters are starting to really be powerhouses in the world at that point so why not make them start dealing wtih epic issues? Many of the adventure paths starting at the 5th or 6th installment many times are pretty epic in and of themselves already at that level, so I can definately seeing that they'd be prime for epic level rules affecting them as well. [/QUOTE]
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