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<blockquote data-quote="rackabello" data-source="post: 289606" data-attributes="member: 6293"><p>Uller & Maldur's comments put me in mind of an excellent recent book about children and violent media, <a href="http://www.amazon.com/exec/obidos/ASIN/0465036953/104-6262226-1878357" target="_blank">Gerard Jones' Killing Monsters</a>. based on his own work with kids, he argues that even the most violent or shocking media -- first-person shooters, Eminem, etc -- can be very useful in giving them self-confidence and a sense of power, in giving outlet to their wild energy and imagination, and in helping them come to grips with the uglier aspects of real life in a safe way. i heartily recommend it to all with kids in their lives. and even if you don't have little shavers it's a fascinating read -- he doesn't deal directly with tabletop RPGs, but his arguments make excellent ripostes for critics of the violence in gaming.</p><p></p><p>to bring this post back to your starting point, Merc, may i suggest that you try and take your cues from your sister -- perhaps you could combine reaching her how to play with a collaborative first adventure. ask <em>her</em> who she'd like to be and what she'd like to do, and let her create the adventure with you, working in a few surprises of your own along the way.</p></blockquote><p></p>
[QUOTE="rackabello, post: 289606, member: 6293"] Uller & Maldur's comments put me in mind of an excellent recent book about children and violent media, [URL=http://www.amazon.com/exec/obidos/ASIN/0465036953/104-6262226-1878357]Gerard Jones' Killing Monsters[/URL]. based on his own work with kids, he argues that even the most violent or shocking media -- first-person shooters, Eminem, etc -- can be very useful in giving them self-confidence and a sense of power, in giving outlet to their wild energy and imagination, and in helping them come to grips with the uglier aspects of real life in a safe way. i heartily recommend it to all with kids in their lives. and even if you don't have little shavers it's a fascinating read -- he doesn't deal directly with tabletop RPGs, but his arguments make excellent ripostes for critics of the violence in gaming. to bring this post back to your starting point, Merc, may i suggest that you try and take your cues from your sister -- perhaps you could combine reaching her how to play with a collaborative first adventure. ask [I]her[/I] who she'd like to be and what she'd like to do, and let her create the adventure with you, working in a few surprises of your own along the way. [/QUOTE]
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