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ideas for high fantasy campaign
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<blockquote data-quote="kipling" data-source="post: 1233067" data-attributes="member: 14955"><p>Dunno if this will help....</p><p></p><p>Years ago I did a world where there was basically everything you could think of (most of the campaign took place in a city where the vampires had organized and gotten citizenship; the currency was based on blood exchange). Most mythic beasts came in lesser and greater versions.</p><p></p><p>The backstory was this:</p><p></p><p>Once upon a time there was a disney planet, with animals genetically engineered and a wide variety of fantasy environments: There was a dinosaur island, and Barsoom, and your basic medieval country, and Proud Native Americans and so on.</p><p></p><p>All perfectly plausible, scientifically. And kept going by lots of internal machinery and underground networks.</p><p></p><p>And then a rift in space-time or something opened up and allowed Magic loose. Magic at first made real the subconscious thoughts and not everyone has a nice subconscious, so all sorts of other things showed up.</p><p></p><p>In the war that followed, they discovered that cold iron helped, so they plunged an asteroid smack down onto the rift, which lessened the effects slightly, and put the opening of the gate in a place where nobody could get to it.</p><p></p><p>Move forward two thousand years, and there have been lots of adjustments: some things have been hunted to extinction, dwarves bred with the magical kind in order to get their metal finding abilities, and so on. Basically, I had a situation where the consistency was applied afterwards, in my model of how it all evolved once the fences were down. Some things disappeared; some things took over.</p><p></p><p>(I stil have the files from that, and will gladly donate them to anyone who asks, but really it was a way for me to put anything in the campaign. Mostly we stuck to exploring the ramifications of vampire citizens and being the city where magic was strongest and anything could happen.)</p></blockquote><p></p>
[QUOTE="kipling, post: 1233067, member: 14955"] Dunno if this will help.... Years ago I did a world where there was basically everything you could think of (most of the campaign took place in a city where the vampires had organized and gotten citizenship; the currency was based on blood exchange). Most mythic beasts came in lesser and greater versions. The backstory was this: Once upon a time there was a disney planet, with animals genetically engineered and a wide variety of fantasy environments: There was a dinosaur island, and Barsoom, and your basic medieval country, and Proud Native Americans and so on. All perfectly plausible, scientifically. And kept going by lots of internal machinery and underground networks. And then a rift in space-time or something opened up and allowed Magic loose. Magic at first made real the subconscious thoughts and not everyone has a nice subconscious, so all sorts of other things showed up. In the war that followed, they discovered that cold iron helped, so they plunged an asteroid smack down onto the rift, which lessened the effects slightly, and put the opening of the gate in a place where nobody could get to it. Move forward two thousand years, and there have been lots of adjustments: some things have been hunted to extinction, dwarves bred with the magical kind in order to get their metal finding abilities, and so on. Basically, I had a situation where the consistency was applied afterwards, in my model of how it all evolved once the fences were down. Some things disappeared; some things took over. (I stil have the files from that, and will gladly donate them to anyone who asks, but really it was a way for me to put anything in the campaign. Mostly we stuck to exploring the ramifications of vampire citizens and being the city where magic was strongest and anything could happen.) [/QUOTE]
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