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General Tabletop Discussion
*Dungeons & Dragons
Ideas for Improving Inspiration
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<blockquote data-quote="the Jester" data-source="post: 7511820" data-attributes="member: 1210"><p>I find the easiest way to handle inspiration is to award it when a pc roleplays their character in a way that is faithful to their character but detrimental to them or the group. For instance, a character who is scrupulously honest tells the truth about something that gets them, or the party, in trouble; a pc who is generous to the poor gives money that he needs or wants to spend on something else to a beggar; or a pc who is prone to violence has an outburst in a social situation where it undermines the party's goals. </p><p></p><p>I also give inspiration to a player who "lubricates the game". For instance, if we're playing late and someone makes a pot of coffee for the group; if someone brings a prop, such as their own miniature or a picture they drew of the party; stuff like that. </p><p></p><p>I also have a number of custom magic items that key off of inspiration. One of my groups just found a magic belt that lets a pc use her inspiration to take an extra action instead of gaining advantage on a roll, for one example. </p><p></p><p>Having players prompt me about awarding inspiration doesn't hurt, either, especially when they nominate each other instead of themselves.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7511820, member: 1210"] I find the easiest way to handle inspiration is to award it when a pc roleplays their character in a way that is faithful to their character but detrimental to them or the group. For instance, a character who is scrupulously honest tells the truth about something that gets them, or the party, in trouble; a pc who is generous to the poor gives money that he needs or wants to spend on something else to a beggar; or a pc who is prone to violence has an outburst in a social situation where it undermines the party's goals. I also give inspiration to a player who "lubricates the game". For instance, if we're playing late and someone makes a pot of coffee for the group; if someone brings a prop, such as their own miniature or a picture they drew of the party; stuff like that. I also have a number of custom magic items that key off of inspiration. One of my groups just found a magic belt that lets a pc use her inspiration to take an extra action instead of gaining advantage on a roll, for one example. Having players prompt me about awarding inspiration doesn't hurt, either, especially when they nominate each other instead of themselves. [/QUOTE]
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Ideas for Improving Inspiration
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