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Ideas for Improving Inspiration
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<blockquote data-quote="Rya.Reisender" data-source="post: 7512280" data-attributes="member: 6801585"><p>For me it's important to make suffering disadvantage (not necessarily in form of a roll, but let's call it... a "suboptimal move") a requirement. You're right that it's a disincentive to trying to earn it - but that's what I want to accomplish in the first place. If all my players are min-maxers that always do optimal decisions, then they just don't earn Inspiration. No losses here.</p><p></p><p>The gain comes when now a player joins who doesn't care about min-maxing, he has a very specific character in mind that he wants to role-play out to his best abilities. Now he won't be doing optimal decisions but rather think what his character would do and act him accordingly. And sometimes this may put the group (or just him) at a disadvantage. And now I can reward HIM Inspiration, so despite him not min-maxing, he gains something to compensate, so his PC isn't necessarily less effective than the other PCs.</p><p></p><p>In short, for me, Inspiration shouldn't be something that players want to earn. Instead, it should be something that motivates players to role-play their characters according to their personalities, even if that means doing suboptimal decisions.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7512280, member: 6801585"] For me it's important to make suffering disadvantage (not necessarily in form of a roll, but let's call it... a "suboptimal move") a requirement. You're right that it's a disincentive to trying to earn it - but that's what I want to accomplish in the first place. If all my players are min-maxers that always do optimal decisions, then they just don't earn Inspiration. No losses here. The gain comes when now a player joins who doesn't care about min-maxing, he has a very specific character in mind that he wants to role-play out to his best abilities. Now he won't be doing optimal decisions but rather think what his character would do and act him accordingly. And sometimes this may put the group (or just him) at a disadvantage. And now I can reward HIM Inspiration, so despite him not min-maxing, he gains something to compensate, so his PC isn't necessarily less effective than the other PCs. In short, for me, Inspiration shouldn't be something that players want to earn. Instead, it should be something that motivates players to role-play their characters according to their personalities, even if that means doing suboptimal decisions. [/QUOTE]
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