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<blockquote data-quote="5ekyu" data-source="post: 7514898" data-attributes="member: 6919838"><p>Doubt we could list the systems where what you describe was used quickly. It's not at all uncommon.</p><p></p><p>But as for this</p><p></p><p>"Inspiration is not deeply integrated into the game. Know what? I bet the reason is because lots of hardcore D&D gamers feel meta mechanics intrude upon their minmaxing experience. "</p><p></p><p>Bah.. combining imagining what "the reason" a design choice was made and a basic toss at minmaxers is less than compelling. Particularly since minmaxers will work to minmax the gimmick points if they see that as the key to the system. I guarantee you if low ability scores or flaws that output a lot get you the most valuable resolution fuel for success - minmaxers will be all over playing "super-lucky paraplegics" in a heartbeat.</p><p></p><p>For me, I can say this looking at systems I **wanted to like** that did integrate their gimmick pools directly, tightly, core-up into their resolution system (Cortex, Cypher, 2d20) I (and others) found it to be a negative not due to minmaxing but due to its shifting the focus to the meta-game tokens when it came down to actual play. </p><p></p><p>Maybe one day someone will hit the ideal balance between these gimmick points being a negligable add-on and being the 800lb gorilla of the system, but so far I haven't seen that happen. More to the point, it seems to me that these gimmick pools are even more table-dependent impact-wise than many other core mechanics and if that is true then more integration into core mechanics is inherently unstable.</p><p></p><p>That's why I tend to look to these as better off more removed from in- play mechanics but still a viable aspect of the game (in game spotlight, in game rewards other than mechanical, tied to advancement etc)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7514898, member: 6919838"] Doubt we could list the systems where what you describe was used quickly. It's not at all uncommon. But as for this "Inspiration is not deeply integrated into the game. Know what? I bet the reason is because lots of hardcore D&D gamers feel meta mechanics intrude upon their minmaxing experience. " Bah.. combining imagining what "the reason" a design choice was made and a basic toss at minmaxers is less than compelling. Particularly since minmaxers will work to minmax the gimmick points if they see that as the key to the system. I guarantee you if low ability scores or flaws that output a lot get you the most valuable resolution fuel for success - minmaxers will be all over playing "super-lucky paraplegics" in a heartbeat. For me, I can say this looking at systems I **wanted to like** that did integrate their gimmick pools directly, tightly, core-up into their resolution system (Cortex, Cypher, 2d20) I (and others) found it to be a negative not due to minmaxing but due to its shifting the focus to the meta-game tokens when it came down to actual play. Maybe one day someone will hit the ideal balance between these gimmick points being a negligable add-on and being the 800lb gorilla of the system, but so far I haven't seen that happen. More to the point, it seems to me that these gimmick pools are even more table-dependent impact-wise than many other core mechanics and if that is true then more integration into core mechanics is inherently unstable. That's why I tend to look to these as better off more removed from in- play mechanics but still a viable aspect of the game (in game spotlight, in game rewards other than mechanical, tied to advancement etc) [/QUOTE]
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