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<blockquote data-quote="Guest 6801328" data-source="post: 7514939"><p>This, by the way, is EXACTLY how a related mechanic works in The One Ring, from which (according to rumor) Mearles drew...uh...inspiration for 5e. It's the mechanic for increasing skills, not for rolling with Advantage in a chosen situation, but it's the same "use your traits and get something for it" idea.</p><p></p><p>1) There are 6 categories of skills</p><p>2) Each category can have up to three "advancement points" (which then get spent between adventures to improve skills)</p><p>3) Narrating skill successes by invoking traits can be used to get the 2nd point, and must be used to get the third point. There is no 4th point.</p><p></p><p></p><p>Because there are six categories, you are encouraged to find ways to invoke your traits in a variety of circumstances. And because there are only 3 points, you can't endlessly recycle the same trick. Or you can, but it doesn't get you anything.</p><p></p><p>Note that this does require the "roll then narrate" approach to roleplaying, which I realize is anathema to some people here. That is, you determine whether or not you succeed and <em>then</em> you...the player, not the GM...describe how it played out, using your trait.</p><p></p><p>Some of us use a house-rule where you can also invoke a trait on a critical failure to earn an AP. The example I always use is where my "Tall" character totally flubbed a stealth roll, and I narrated how he cracked his head on the lintel of the door to the ruined tower so hard that it knocked him on his backside. It was of Dwarven construction. (The tower, not his backside.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7514939"] This, by the way, is EXACTLY how a related mechanic works in The One Ring, from which (according to rumor) Mearles drew...uh...inspiration for 5e. It's the mechanic for increasing skills, not for rolling with Advantage in a chosen situation, but it's the same "use your traits and get something for it" idea. 1) There are 6 categories of skills 2) Each category can have up to three "advancement points" (which then get spent between adventures to improve skills) 3) Narrating skill successes by invoking traits can be used to get the 2nd point, and must be used to get the third point. There is no 4th point. Because there are six categories, you are encouraged to find ways to invoke your traits in a variety of circumstances. And because there are only 3 points, you can't endlessly recycle the same trick. Or you can, but it doesn't get you anything. Note that this does require the "roll then narrate" approach to roleplaying, which I realize is anathema to some people here. That is, you determine whether or not you succeed and [I]then[/I] you...the player, not the GM...describe how it played out, using your trait. Some of us use a house-rule where you can also invoke a trait on a critical failure to earn an AP. The example I always use is where my "Tall" character totally flubbed a stealth roll, and I narrated how he cracked his head on the lintel of the door to the ruined tower so hard that it knocked him on his backside. It was of Dwarven construction. (The tower, not his backside.) [/QUOTE]
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