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Ideas for Improving Inspiration
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<blockquote data-quote="77IM" data-source="post: 7515127" data-attributes="member: 12377"><p>Yes, it does. I think the thing that makes it work is the relatively unambiguous triggering conditions -- you don't get rewarded for "good roleplaying" or "acting in accordance with your traits" or "suffering a setback;" instead, each key lists the specific action you must take, in-game, to get the reward. The triggers are phrased very much like Apocalypse World's moves, so most of them are fairly broad, but specific enough to be recognizable in play.</p><p></p><p>I let players hit their keys basically on the honor system. People would announce when they were hitting, and usually it was pretty obvious that it was legit. In the first session we had some discussion about one of Blackbird's keys (I think Key of the Impostor?) and decided that it should only come up when there was something important on the line. Interestingly, it was Blackbird's player who suggested this, since she felt it was cheap to just keep hitting that key any time she interacted with an NPC.</p><p></p><p>We had only one buyoff, I think. Snargle's player was running him as a bit of a bastard, and after he lit a guy on fire and watched him burn to death, he bought off Key of Compassion. (To be fair, that guy had it coming.)</p></blockquote><p></p>
[QUOTE="77IM, post: 7515127, member: 12377"] Yes, it does. I think the thing that makes it work is the relatively unambiguous triggering conditions -- you don't get rewarded for "good roleplaying" or "acting in accordance with your traits" or "suffering a setback;" instead, each key lists the specific action you must take, in-game, to get the reward. The triggers are phrased very much like Apocalypse World's moves, so most of them are fairly broad, but specific enough to be recognizable in play. I let players hit their keys basically on the honor system. People would announce when they were hitting, and usually it was pretty obvious that it was legit. In the first session we had some discussion about one of Blackbird's keys (I think Key of the Impostor?) and decided that it should only come up when there was something important on the line. Interestingly, it was Blackbird's player who suggested this, since she felt it was cheap to just keep hitting that key any time she interacted with an NPC. We had only one buyoff, I think. Snargle's player was running him as a bit of a bastard, and after he lit a guy on fire and watched him burn to death, he bought off Key of Compassion. (To be fair, that guy had it coming.) [/QUOTE]
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