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General Tabletop Discussion
*Dungeons & Dragons
ideas for infiltrating or getting info on a crime syndicate?
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<blockquote data-quote="fba827" data-source="post: 6499245" data-attributes="member: 807"><p>Thanks! I'll read it over and see what can be used with some reflavoring.</p><p></p><p></p><p></p><p>Thanks! I was avoiding too much background to keep the post from being too long.</p><p>But the gist of the campaign is this: some high level criminals escaped, and each PC has some personal connection to one of the convicts. Thus they were organized together by the king's court to work together to bring them all down, leveraging their personal connections if/when possible in finding where they might be, etc. </p><p></p><p>For _other_ convicts the party has been dealing with second-in-commands peppered throughout their adventures. So they have had more build-up and tease for those convicts (i.e. for the necromancer convict they haven't yet taken down the necromancer but have had to deal with the necromancer's vampire and skeletons a few times so the party as a whole is really ready to get that guy), in addition to specific PCs having specific ties to a given convict.</p><p></p><p>For this particular crime boss that i am asking about, his methodology has been very "behind the scenes manipulation" so even though he has put some obstacles in the party's path up until now, it is because he is so behind the scenes that the party hasn't really figured out that he is definitely the cause for those particular troubles for them (just theoretically that he is involved in some of it).</p><p>So for him, I have one PC that is totally invested from the get-go in tracking down this criminal because it is the PC with a personal history connection to that enemy. But the party as a whole hasn't had any real "concrete" teases.</p><p></p><p></p><p>But taking away from what you've said here, I'll try and work on some NPCs for them to interact with first, maybe some businesses affected by this crime boss activity and use that as the spring board into the skills challenge.</p></blockquote><p></p>
[QUOTE="fba827, post: 6499245, member: 807"] Thanks! I'll read it over and see what can be used with some reflavoring. Thanks! I was avoiding too much background to keep the post from being too long. But the gist of the campaign is this: some high level criminals escaped, and each PC has some personal connection to one of the convicts. Thus they were organized together by the king's court to work together to bring them all down, leveraging their personal connections if/when possible in finding where they might be, etc. For _other_ convicts the party has been dealing with second-in-commands peppered throughout their adventures. So they have had more build-up and tease for those convicts (i.e. for the necromancer convict they haven't yet taken down the necromancer but have had to deal with the necromancer's vampire and skeletons a few times so the party as a whole is really ready to get that guy), in addition to specific PCs having specific ties to a given convict. For this particular crime boss that i am asking about, his methodology has been very "behind the scenes manipulation" so even though he has put some obstacles in the party's path up until now, it is because he is so behind the scenes that the party hasn't really figured out that he is definitely the cause for those particular troubles for them (just theoretically that he is involved in some of it). So for him, I have one PC that is totally invested from the get-go in tracking down this criminal because it is the PC with a personal history connection to that enemy. But the party as a whole hasn't had any real "concrete" teases. But taking away from what you've said here, I'll try and work on some NPCs for them to interact with first, maybe some businesses affected by this crime boss activity and use that as the spring board into the skills challenge. [/QUOTE]
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