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Ideas for Initiative house rules
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<blockquote data-quote="tetrasodium" data-source="post: 8130154" data-attributes="member: 93670"><p>I've tried side initiative (some hardcore metagaming went on where it was more used to screw over the baddies than help the pc's strategize anything other than soloing near each other) The results were sad even though the same group had used similar without issue in fate game. I've tried using int rather than dex & it really didn't make any notable difference. <a href="https://giffyglyph.com/darkerdungeons/" target="_blank">Darker dungeons</a> is a 5e suppliment withan interesting "active initiative" where there are ways of interrupting a pseudo side initiative & seizing control of initiative. The one that really shook things up was when I used <a href="http://combatmanager.com/" target="_blank">combat manager</a> & rolled initiative for all of the players & baddies at the top of each round with the click of a button but that is unreasonable without an app and had trouble with spells & abilities with durations of "the start/end of your next turn" Using relevant skills might be interesting</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8130154, member: 93670"] I've tried side initiative (some hardcore metagaming went on where it was more used to screw over the baddies than help the pc's strategize anything other than soloing near each other) The results were sad even though the same group had used similar without issue in fate game. I've tried using int rather than dex & it really didn't make any notable difference. [URL='https://giffyglyph.com/darkerdungeons/']Darker dungeons[/URL] is a 5e suppliment withan interesting "active initiative" where there are ways of interrupting a pseudo side initiative & seizing control of initiative. The one that really shook things up was when I used [URL='http://combatmanager.com/']combat manager[/URL] & rolled initiative for all of the players & baddies at the top of each round with the click of a button but that is unreasonable without an app and had trouble with spells & abilities with durations of "the start/end of your next turn" Using relevant skills might be interesting [/QUOTE]
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