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Ideas for Initiative house rules
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<blockquote data-quote="BacchusNL" data-source="post: 8131675" data-attributes="member: 6982024"><p>I like the idea mechanicly, or atleast the idea that Intelligence needs more attention, but thematically I think it suits Wisdom better. Something that I've had in the back of my mind for a long time is a system where your even breakpoints still give the +1 hit/ dmg/ saving throw bonusses like they always have, but the odd breakpoints give other side-benefits. That way a 11 or 13 in a stat wouldn't feel so useless. Initiative could be tied to this. For example (and i'm just spitballing here):</p><p></p><p>9 dex: disadvantage on a stealth checks can never be negated by a source of advantage*</p><p>11 dex: You can use dex instead of str to determine jump distance</p><p>13 dex: +1 initiative</p><p>15 dex:+5 feet movement speed</p><p>17 dex: Your ranged attacks ignore disadvantage from the prone condition and melee attacks vs incapacitated enemies always crit</p><p>19 dex: +1 initiative and (maybe) something extra on top that is useful and thematic for every dex user, with a once per short rest cooldown. Perhaps something like the weapon abilities in Baldurs Gate 3. Or go wild with something like "You get 2 reactions per round". It would be a way to get people to aim harder for ASI's over feats or could serve as a sort of capstone-ability in campaigns that don't reach level 20.</p><p></p><p>9 Wisdom: You have a 5% higher chance to spawn enemies when you are on watch</p><p>11 wisdom: +1 initiative</p><p>13 wisdom: **</p><p>15 wisdom: +1 initiative</p><p>17 wisdom:**</p><p>19 wisdom:**</p><p></p><p>Int could also have get an initiative-tier somewhere. The main idea is that I think it would make sense that what a bonus to initiative represents could come for a part from wisdom, a part from dexterity and another part from intelligence. If we are going with a +5 bonus (from the classic 20 dex) then perhaps it should be 2 from wis, 2 from dex, 2 from int but those are things that can be filled in at will.</p><p></p><p>*maybe that's harsh or not at all, i dunno, but it's a place where you can, within reason and creativly, punish stat dumping.</p><p>** I can't really keep thinking up side-examples to illustrate a point, but i'm up for expanding on the idea if people are interested.</p></blockquote><p></p>
[QUOTE="BacchusNL, post: 8131675, member: 6982024"] I like the idea mechanicly, or atleast the idea that Intelligence needs more attention, but thematically I think it suits Wisdom better. Something that I've had in the back of my mind for a long time is a system where your even breakpoints still give the +1 hit/ dmg/ saving throw bonusses like they always have, but the odd breakpoints give other side-benefits. That way a 11 or 13 in a stat wouldn't feel so useless. Initiative could be tied to this. For example (and i'm just spitballing here): 9 dex: disadvantage on a stealth checks can never be negated by a source of advantage* 11 dex: You can use dex instead of str to determine jump distance 13 dex: +1 initiative 15 dex:+5 feet movement speed 17 dex: Your ranged attacks ignore disadvantage from the prone condition and melee attacks vs incapacitated enemies always crit 19 dex: +1 initiative and (maybe) something extra on top that is useful and thematic for every dex user, with a once per short rest cooldown. Perhaps something like the weapon abilities in Baldurs Gate 3. Or go wild with something like "You get 2 reactions per round". It would be a way to get people to aim harder for ASI's over feats or could serve as a sort of capstone-ability in campaigns that don't reach level 20. 9 Wisdom: You have a 5% higher chance to spawn enemies when you are on watch 11 wisdom: +1 initiative 13 wisdom: ** 15 wisdom: +1 initiative 17 wisdom:** 19 wisdom:** Int could also have get an initiative-tier somewhere. The main idea is that I think it would make sense that what a bonus to initiative represents could come for a part from wisdom, a part from dexterity and another part from intelligence. If we are going with a +5 bonus (from the classic 20 dex) then perhaps it should be 2 from wis, 2 from dex, 2 from int but those are things that can be filled in at will. *maybe that's harsh or not at all, i dunno, but it's a place where you can, within reason and creativly, punish stat dumping. ** I can't really keep thinking up side-examples to illustrate a point, but i'm up for expanding on the idea if people are interested. [/QUOTE]
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