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<blockquote data-quote="Rabulias" data-source="post: 8131710" data-attributes="member: 16651"><p>Well, not officially, no, but there is the Attack Priority system for AD&D 1st edition by Ronald Hall way back in Dragon Magazine 71. Attacks in that system had two Initiative modifiers: one for <em>Closing </em>and one for <em>In-Range</em>. It also included rules for <em>Fending </em>(keeping your opponent at bay with your longer weapon), <em>Retreating </em>(extricating yourself from in-range to closing distance to use your longer weapon more effectively), and <em>Pressing </em>(a counter-maneuver to try to keep up with a retreating opponent). Good modifiers and rolls could even grant additional attacks against slower opponents. They even included Closing/In-range modifiers for the monsters in the AD&D <em>Monster Manual </em>calculated out. Weapon length, wielder size, wielder Dexterity, and Hit Dice (for monsters) applied to Closing modifiers. Weapon speed (!), wielder Strength, wielder Dexterity, and Hit Dice (again, monsters only) applied to In-range mods. PCs gained bonuses to both when they gained new weapon proficiencies.</p><p></p><p>It sounds complex, but once you had your weapons' mods written down, it went pretty smoothly. It's too fiddly for 5e though, and was predicated on rolling initiative every round. The basic concept of closing and in-range might be useful?</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8131710, member: 16651"] Well, not officially, no, but there is the Attack Priority system for AD&D 1st edition by Ronald Hall way back in Dragon Magazine 71. Attacks in that system had two Initiative modifiers: one for [I]Closing [/I]and one for [I]In-Range[/I]. It also included rules for [I]Fending [/I](keeping your opponent at bay with your longer weapon), [I]Retreating [/I](extricating yourself from in-range to closing distance to use your longer weapon more effectively), and [I]Pressing [/I](a counter-maneuver to try to keep up with a retreating opponent). Good modifiers and rolls could even grant additional attacks against slower opponents. They even included Closing/In-range modifiers for the monsters in the AD&D [I]Monster Manual [/I]calculated out. Weapon length, wielder size, wielder Dexterity, and Hit Dice (for monsters) applied to Closing modifiers. Weapon speed (!), wielder Strength, wielder Dexterity, and Hit Dice (again, monsters only) applied to In-range mods. PCs gained bonuses to both when they gained new weapon proficiencies. It sounds complex, but once you had your weapons' mods written down, it went pretty smoothly. It's too fiddly for 5e though, and was predicated on rolling initiative every round. The basic concept of closing and in-range might be useful? [/QUOTE]
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