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Ideas for Inmates in a Prison Setting
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<blockquote data-quote="Quickleaf" data-source="post: 5958175" data-attributes="member: 20323"><p>Intelligence gathering. An innate has highly valuable information that he/she guards carefully; and the PCs need to get close to the inmate to learn it, possibly facing moral dilemmas to prove themselves.</p><p></p><p>Gaining favors. Prisons often breed black markets - the sorts of connections that adventurers trying to escape may need. The PCs could be asked to shake down a thief for his "guild tax", distract some guards will a thug bashes in the skull of his rival, participate in an underground boxing match guards bet on, help a gambling addicted fence/fixer get out of debt to a gang, and other unpleasant business.</p><p></p><p>Survival. Prison can be a very hostile environment, especially if the PCs have put any old foes in prison during past adventures. Simply staying alive without allying with (and becoming indebted to) a gang could be a Herculean endeavor.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5958175, member: 20323"] Intelligence gathering. An innate has highly valuable information that he/she guards carefully; and the PCs need to get close to the inmate to learn it, possibly facing moral dilemmas to prove themselves. Gaining favors. Prisons often breed black markets - the sorts of connections that adventurers trying to escape may need. The PCs could be asked to shake down a thief for his "guild tax", distract some guards will a thug bashes in the skull of his rival, participate in an underground boxing match guards bet on, help a gambling addicted fence/fixer get out of debt to a gang, and other unpleasant business. Survival. Prison can be a very hostile environment, especially if the PCs have put any old foes in prison during past adventures. Simply staying alive without allying with (and becoming indebted to) a gang could be a Herculean endeavor. [/QUOTE]
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