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General Tabletop Discussion
*TTRPGs General
Ideas for introducing setting material through play (and making it fun)
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<blockquote data-quote="RedTonic" data-source="post: 5573271" data-attributes="member: 98994"><p>My suggestion is based on what I'm starting a campaign with, so I hope you don't mind (and I hope someone finds it useful). Where the party begins is essentially part of the empire's heartland; the empire itself is divided into kingships and lesser provinces. To help the players gain knowledge of the province in which they begin (and in which one PC is a minor noble of the blood), I am having them embark on a 20-day patrol. </p><p></p><p>The aim of the patrol in metagame terms is to</p><p>+ help them come to grips with the troubles and economy of their starting area and</p><p>+ allow them to meet some travelers to give a taste of what the surrounding provinces are like (which are for all intents and purposes foreign countries, as none of the PCs have ever left their starting province). </p><p>+ Plus of helping the ranger character learn her survival, foraging, and tracking role as it fits into the local geography.</p><p></p><p>The organization on whose behalf the group is patrolling is also a minor empire-wide power; this gives the group</p><p>+ a chance to understand how the organization works (think a cross between the Pony Express and Interpol) and</p><p>+ how others perceive the organization. </p><p>+ It's also a solid lesson in local politics.</p><p></p><p>ETA:</p><p>At some point they will also be called upon to participate in the trial of a heretic. Religion is a big deal in my setting (though not nearly as intricate as in Sepulchrave's!). This is mostly a quick and dirty way of showing them where the orthodox path is and what the consequences of straying are. The Shaman reminded me. (One PC is a paladin, another is a cleric--so it's good for them to learn.)</p></blockquote><p></p>
[QUOTE="RedTonic, post: 5573271, member: 98994"] My suggestion is based on what I'm starting a campaign with, so I hope you don't mind (and I hope someone finds it useful). Where the party begins is essentially part of the empire's heartland; the empire itself is divided into kingships and lesser provinces. To help the players gain knowledge of the province in which they begin (and in which one PC is a minor noble of the blood), I am having them embark on a 20-day patrol. The aim of the patrol in metagame terms is to + help them come to grips with the troubles and economy of their starting area and + allow them to meet some travelers to give a taste of what the surrounding provinces are like (which are for all intents and purposes foreign countries, as none of the PCs have ever left their starting province). + Plus of helping the ranger character learn her survival, foraging, and tracking role as it fits into the local geography. The organization on whose behalf the group is patrolling is also a minor empire-wide power; this gives the group + a chance to understand how the organization works (think a cross between the Pony Express and Interpol) and + how others perceive the organization. + It's also a solid lesson in local politics. ETA: At some point they will also be called upon to participate in the trial of a heretic. Religion is a big deal in my setting (though not nearly as intricate as in Sepulchrave's!). This is mostly a quick and dirty way of showing them where the orthodox path is and what the consequences of straying are. The Shaman reminded me. (One PC is a paladin, another is a cleric--so it's good for them to learn.) [/QUOTE]
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