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Ideas for making PCs miserable needed
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<blockquote data-quote="Gulla" data-source="post: 2029079" data-attributes="member: 4272"><p>I have a few traps/encounters that I have successfully frustrated my players with:</p><p></p><p>Water. With Undeads. A simple section of 15 feet deep water with skelletons or zombies standing on the bottom grappeling (or stabbing with spears) anyone trying to swin past.</p><p></p><p>The Famous Axe-trap. Actually an invention of kobolds, but goblins are small too, I guess:</p><p>A corridor with smale holes in the roof and (hidden) slits in the walls. Above each hole is a small room containing a goblin. As soon as they hear/see/are warned of the party they ready actions. When they see someone passing below they activate the giant pendulum axe which swings from the slit on one side through (or past) the unlucky PC and into the slit on the other side. I use goblins with 1 fighterlevel for this with exotic weapon prof. Pendulum Axe. (And fokus with it). </p><p>My players have always assumed that this is a trap, and have spent a lot of time trying to find it and disarm it, only to fail every time as the goblin's (well kobold's, really) readied attack hits them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (Of course once you figure out there is a goblin above the hole this encounter is quite easy.</p><p></p><p>And this works for other "traps" as well. Any trap that is triggered by a hidden goblin is close to impossible to disarm:</p><p></p><p>Arrowtrap from holes in the wall: Is really goblins fireing when they see the PCs.</p><p>Pittrap: If they try to spike/jam it, just release it, at lest they will have to jump</p><p>Deadfall: Why bother with visible and disarmable mechanisms when a goblin in a hole will hit so much better.</p><p>The Rolling Stone: Is undetectable if ther is no trigger only two goblins (with darkvision) releasing it at a good moment.</p><p></p><p>In short: if the goblins have made tha place theirs, they probably have quite a number of non-advanced goblins running around. Use them <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Håkon</p></blockquote><p></p>
[QUOTE="Gulla, post: 2029079, member: 4272"] I have a few traps/encounters that I have successfully frustrated my players with: Water. With Undeads. A simple section of 15 feet deep water with skelletons or zombies standing on the bottom grappeling (or stabbing with spears) anyone trying to swin past. The Famous Axe-trap. Actually an invention of kobolds, but goblins are small too, I guess: A corridor with smale holes in the roof and (hidden) slits in the walls. Above each hole is a small room containing a goblin. As soon as they hear/see/are warned of the party they ready actions. When they see someone passing below they activate the giant pendulum axe which swings from the slit on one side through (or past) the unlucky PC and into the slit on the other side. I use goblins with 1 fighterlevel for this with exotic weapon prof. Pendulum Axe. (And fokus with it). My players have always assumed that this is a trap, and have spent a lot of time trying to find it and disarm it, only to fail every time as the goblin's (well kobold's, really) readied attack hits them :D (Of course once you figure out there is a goblin above the hole this encounter is quite easy. And this works for other "traps" as well. Any trap that is triggered by a hidden goblin is close to impossible to disarm: Arrowtrap from holes in the wall: Is really goblins fireing when they see the PCs. Pittrap: If they try to spike/jam it, just release it, at lest they will have to jump Deadfall: Why bother with visible and disarmable mechanisms when a goblin in a hole will hit so much better. The Rolling Stone: Is undetectable if ther is no trigger only two goblins (with darkvision) releasing it at a good moment. In short: if the goblins have made tha place theirs, they probably have quite a number of non-advanced goblins running around. Use them :] Håkon [/QUOTE]
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