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General Tabletop Discussion
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(+) Ideas For Martial Features
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<blockquote data-quote="doctorbadwolf" data-source="post: 9019910" data-attributes="member: 6704184"><p>I’m definitely thinking a mix of class specific, any martial can choose, anyone can do but only martials will be good at, and stuff just gated by proficiencies and mastery/expertise. </p><p></p><p>At worst, some of that might also benefit the half-casters, which I’m fine with. </p><p></p><p></p><p>Oh with the less terrible exhaustion sure. Absolutely. I do think that what should tie the rogue and fighter together is mastery, though. Just mastery of different things. </p><p></p><p>I like that, and in fact my monk-remake and kinda-swordmage both have a similar feature. </p><p></p><p>What I’d suggest is to make the deflect and redirect work against weapon attacks early on, then the deflect works on magic, then the redirect works on magic, spread out over the first 10 levels. </p><p></p><p>Yeah shields should definitely be a bigger deal. Like, fold the feat into “this is what shields do”.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9019910, member: 6704184"] I’m definitely thinking a mix of class specific, any martial can choose, anyone can do but only martials will be good at, and stuff just gated by proficiencies and mastery/expertise. At worst, some of that might also benefit the half-casters, which I’m fine with. Oh with the less terrible exhaustion sure. Absolutely. I do think that what should tie the rogue and fighter together is mastery, though. Just mastery of different things. I like that, and in fact my monk-remake and kinda-swordmage both have a similar feature. What I’d suggest is to make the deflect and redirect work against weapon attacks early on, then the deflect works on magic, then the redirect works on magic, spread out over the first 10 levels. Yeah shields should definitely be a bigger deal. Like, fold the feat into “this is what shields do”. [/QUOTE]
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