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(+) Ideas For Martial Features
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<blockquote data-quote="Baron Opal II" data-source="post: 9019915" data-attributes="member: 6794067"><p>I concur.</p><p></p><p></p><p>Here too, but force effects would, for me, definitely be Tier 4.</p><p></p><p></p><p>A bit of both, I would think. I would want to expand the Fighting Maneuver list as well as having abilities that you choose as you go up in level. If there are, say, 10 abilities that can be chosen over 20 levels you can build guilds that feature 3-5 particular maneuvers. Perhaps this would imply capstone abilities at levels 12 and 20.</p><p></p><p>Disabling foe's abilities as well; disabling flight so a creature has to land for a round, a whirlwind attack that hits everyone of a rolled AC that's next to you, blinding a basilisk for a round so that others don't have disadvantage on attack, &c.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9019915, member: 6794067"] I concur. Here too, but force effects would, for me, definitely be Tier 4. A bit of both, I would think. I would want to expand the Fighting Maneuver list as well as having abilities that you choose as you go up in level. If there are, say, 10 abilities that can be chosen over 20 levels you can build guilds that feature 3-5 particular maneuvers. Perhaps this would imply capstone abilities at levels 12 and 20. Disabling foe's abilities as well; disabling flight so a creature has to land for a round, a whirlwind attack that hits everyone of a rolled AC that's next to you, blinding a basilisk for a round so that others don't have disadvantage on attack, &c. [/QUOTE]
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