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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for more psionic classes like Soulknife
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<blockquote data-quote="evolved" data-source="post: 2178433" data-attributes="member: 17368"><p>baller sounds a bit off soulknifes are like fighters they can be god at both range or melee depending on feats and skills chosen haing someone else specifically for range seems like they are muscling in on the soulknifes turf</p><p></p><p>if you want new psionic classes whith the same kind of no power thing going on i would advise you start by looking at the prestige classes then extending them into classes with added goodies to make up for no powers</p><p></p><p>example: Kineticist</p><p></p><p>same base attack, saves, and skills but extended to 20 levels and no reqs except must be chaotic to advance as a kineticist</p><p></p><p>Unless otherwise noted these abilities are exactly the same as in the xph</p><p></p><p>lvl special</p><p>1 Wild talent, Energy Lash (1d8)</p><p>2 Weapon focus (Energy lash)</p><p>3 Energy Adaptation (+4/10 resistance)</p><p>4 Hand of Energy (+1d6 per 3 levels)</p><p>5 Energy Bolt (1d4 per 2 levels) 3+Cha mod a day as a Standard Action</p><p>6 Weapon Focus (Energy Bolt)</p><p>7 Double lash ( may summon a second lash and us it as an off hand weapon), Two-weapon fighting</p><p>8 Weapon of Energy (1d6 per 3 levels)</p><p>9 Energy adaptation (+8/20 resistance)</p><p>10 Energy Bolt (1d4 per 2 levels) 3+Cha mod+Class Level a day as an attack action</p><p>11 Nimbus 1/day</p><p>12 Fire Walk, Psionic talent</p><p>13 Improved two weapon fighting</p><p>14 </p><p>15 Energy adaptation (+12/30 resistance)</p><p>16 Nimbus 2/day</p><p>17 Heat Death (1d8 every two levels) DC = 10+cha mod+1/2 class level </p><p>18 </p><p>19 Greater two weapon fighting</p><p>20 Conflaguration (1d8 a level) DC = 10+cha mod+1/2 class level 1/day</p><p></p><p>well what do you think ?</p></blockquote><p></p>
[QUOTE="evolved, post: 2178433, member: 17368"] baller sounds a bit off soulknifes are like fighters they can be god at both range or melee depending on feats and skills chosen haing someone else specifically for range seems like they are muscling in on the soulknifes turf if you want new psionic classes whith the same kind of no power thing going on i would advise you start by looking at the prestige classes then extending them into classes with added goodies to make up for no powers example: Kineticist same base attack, saves, and skills but extended to 20 levels and no reqs except must be chaotic to advance as a kineticist Unless otherwise noted these abilities are exactly the same as in the xph lvl special 1 Wild talent, Energy Lash (1d8) 2 Weapon focus (Energy lash) 3 Energy Adaptation (+4/10 resistance) 4 Hand of Energy (+1d6 per 3 levels) 5 Energy Bolt (1d4 per 2 levels) 3+Cha mod a day as a Standard Action 6 Weapon Focus (Energy Bolt) 7 Double lash ( may summon a second lash and us it as an off hand weapon), Two-weapon fighting 8 Weapon of Energy (1d6 per 3 levels) 9 Energy adaptation (+8/20 resistance) 10 Energy Bolt (1d4 per 2 levels) 3+Cha mod+Class Level a day as an attack action 11 Nimbus 1/day 12 Fire Walk, Psionic talent 13 Improved two weapon fighting 14 15 Energy adaptation (+12/30 resistance) 16 Nimbus 2/day 17 Heat Death (1d8 every two levels) DC = 10+cha mod+1/2 class level 18 19 Greater two weapon fighting 20 Conflaguration (1d8 a level) DC = 10+cha mod+1/2 class level 1/day well what do you think ? [/QUOTE]
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Ideas for more psionic classes like Soulknife
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