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Ideas for my "4e No-Magic Sandbox Campaign"
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<blockquote data-quote="Mesh Hong" data-source="post: 4942317" data-attributes="member: 73463"><p>First things first, welcome to EnWorld.</p><p> </p><p></p><p> </p><p>If you have been working on this setting for three and a half years it must be pretty detailed!</p><p> </p><p></p><p> </p><p>Wait a minute. You have been working on using this world for three and a half years and you havn't ever thought about what story (or stories) you want to tell?</p><p> </p><p>You have never wondered who the heroes are in this world or yours, or who the villains are?</p><p> </p><p>I find this very confusing</p><p> </p><p></p><p> </p><p>In order to try and find something positive here and give you something to work with:</p><p> </p><p>Most of the interest in the campaign sounds like it will revolve around important people or events.</p><p> </p><p>- Political infighting or schemes between nobility or different communities</p><p>- Notable personalities - lone psychopaths, strange cults performing ancient (or pseudo ancient) rituals (these don't need to have any magical effect, they just have to <em>believe</em> that they do)</p><p>- Ingress or activity of natural threats - hungry wolves desperate enough to approach farms to take cattle etc</p><p> </p><p>Other than that there could be ancient legends or myths about powerful artifacts or secret knowledge (again they don't have to be true, but they could form the basis of an adventure or wilderness search) (ideas for inspiration are stories like Excalibar and the court of the mythical king arthur, and the search for the holy grail etc)</p><p> </p><p>All in all though I think this will be a difficult game to run and your players will absolutely need to know what to expect from the beginning. Like I said at the start I still don't understand what you have been doing for three and a half years instead of comming up with a story.</p><p> </p><p>But what do I know? I am sure you know what you are doing.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4942317, member: 73463"] First things first, welcome to EnWorld. If you have been working on this setting for three and a half years it must be pretty detailed! Wait a minute. You have been working on using this world for three and a half years and you havn't ever thought about what story (or stories) you want to tell? You have never wondered who the heroes are in this world or yours, or who the villains are? I find this very confusing In order to try and find something positive here and give you something to work with: Most of the interest in the campaign sounds like it will revolve around important people or events. - Political infighting or schemes between nobility or different communities - Notable personalities - lone psychopaths, strange cults performing ancient (or pseudo ancient) rituals (these don't need to have any magical effect, they just have to [I]believe[/I] that they do) - Ingress or activity of natural threats - hungry wolves desperate enough to approach farms to take cattle etc Other than that there could be ancient legends or myths about powerful artifacts or secret knowledge (again they don't have to be true, but they could form the basis of an adventure or wilderness search) (ideas for inspiration are stories like Excalibar and the court of the mythical king arthur, and the search for the holy grail etc) All in all though I think this will be a difficult game to run and your players will absolutely need to know what to expect from the beginning. Like I said at the start I still don't understand what you have been doing for three and a half years instead of comming up with a story. But what do I know? I am sure you know what you are doing. [/QUOTE]
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