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Ideas for my "4e No-Magic Sandbox Campaign"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4942369" data-attributes="member: 82106"><p>I guess the real question is how fantastic are you willing to let things get? Are there no such things as monsters or are they just rare and hidden away in obscure corners of the world or even just lurking around the edges of civilization? I mean can the party run into a vampire or werewolf or do those things just not exist?</p><p></p><p>The obvious direction to go is politics, intrigue, crime, wilderness survival, etc. Your choices of opponents for the characters to interact with is going to be somewhat more limited if there aren't monsters around, but humans are always the scariest monster as they say. Bandits and refugees and even just starving people could be interesting. I'd think after 25 years of winter in a basically mundane world things would be beyond grim. In fact its hard to imagine any kind of civilization or very many people still existing at all. Where do they get food from? Even in modern civilization there's no way we could survive more than a few months without crops, and 25 years in a medieval type setting says to me all food stores would be LONG LONG LONG since expended (probably in the first 6 months). So there must be SOME sort of magical/fantastical explanation for the fact that anyone is alive at all. That would probably end up being a central element of any plot, certainly once the campaign gets out of the heroic tier.</p><p></p><p>Of course that's another question. Just how fantastic are the powers the PCs wield supposed to be allowed to get in this highly mundane setting? Is it even appropriate to run a game in such a setting past 10th level? You may want to decide that pretty early on.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4942369, member: 82106"] I guess the real question is how fantastic are you willing to let things get? Are there no such things as monsters or are they just rare and hidden away in obscure corners of the world or even just lurking around the edges of civilization? I mean can the party run into a vampire or werewolf or do those things just not exist? The obvious direction to go is politics, intrigue, crime, wilderness survival, etc. Your choices of opponents for the characters to interact with is going to be somewhat more limited if there aren't monsters around, but humans are always the scariest monster as they say. Bandits and refugees and even just starving people could be interesting. I'd think after 25 years of winter in a basically mundane world things would be beyond grim. In fact its hard to imagine any kind of civilization or very many people still existing at all. Where do they get food from? Even in modern civilization there's no way we could survive more than a few months without crops, and 25 years in a medieval type setting says to me all food stores would be LONG LONG LONG since expended (probably in the first 6 months). So there must be SOME sort of magical/fantastical explanation for the fact that anyone is alive at all. That would probably end up being a central element of any plot, certainly once the campaign gets out of the heroic tier. Of course that's another question. Just how fantastic are the powers the PCs wield supposed to be allowed to get in this highly mundane setting? Is it even appropriate to run a game in such a setting past 10th level? You may want to decide that pretty early on. [/QUOTE]
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Ideas for my "4e No-Magic Sandbox Campaign"
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