Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ideas for my "4e No-Magic Sandbox Campaign"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psikus" data-source="post: 4946842" data-attributes="member: 66049"><p>An interesting option would be to fill the setting with different, roaming tribes of savage humans in place of common humanoid monsters - so that you can use a variety of monster stats from the Monster Manual. Orcs would be a natural fit for your average barbaric tribe, whereas Hobgoblins would make more militaristic, organized cultures. Goblins and Kobolds might even be reskinned as small size (or maybe starving?) tribes, or possibly gangs of juvenile bandits. If you feel like it, you could even justify Ogres as huge humans.</p><p></p><p>An important concern when levelling up will be replacing magic weapons, in order not to mess with the math of the game. You could have masterwork weapons with enhancenment bonuses, but most special abilities from magic items would be a hard sell. Maybe turning the weapon's magic enchantments into special training for the characters would work?</p><p></p><p>Also, although martial classes are obviously well suited to the setting, you might consider reflavouring some classes from other power sources in order to add more variety. Barbarians translate very well to a non-magic enviroment, though their most supernatural rages would have to go. You shouldn't have much trouble with monks, either. Bards are slightly more complicated but definitely viable - you may need to get rid of their implement powers, or you could attempt to justify them, using only musical instruments as implements. </p><p></p><p>As a final consideration, what would be the role of science in the game? Could a character get the Alchemy feat? It might be too difficult to do, but a completely technological, Da Vinci- style Artificer could make a really cool PC...</p></blockquote><p></p>
[QUOTE="Psikus, post: 4946842, member: 66049"] An interesting option would be to fill the setting with different, roaming tribes of savage humans in place of common humanoid monsters - so that you can use a variety of monster stats from the Monster Manual. Orcs would be a natural fit for your average barbaric tribe, whereas Hobgoblins would make more militaristic, organized cultures. Goblins and Kobolds might even be reskinned as small size (or maybe starving?) tribes, or possibly gangs of juvenile bandits. If you feel like it, you could even justify Ogres as huge humans. An important concern when levelling up will be replacing magic weapons, in order not to mess with the math of the game. You could have masterwork weapons with enhancenment bonuses, but most special abilities from magic items would be a hard sell. Maybe turning the weapon's magic enchantments into special training for the characters would work? Also, although martial classes are obviously well suited to the setting, you might consider reflavouring some classes from other power sources in order to add more variety. Barbarians translate very well to a non-magic enviroment, though their most supernatural rages would have to go. You shouldn't have much trouble with monks, either. Bards are slightly more complicated but definitely viable - you may need to get rid of their implement powers, or you could attempt to justify them, using only musical instruments as implements. As a final consideration, what would be the role of science in the game? Could a character get the Alchemy feat? It might be too difficult to do, but a completely technological, Da Vinci- style Artificer could make a really cool PC... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ideas for my "4e No-Magic Sandbox Campaign"
Top