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Ideas for my "4e No-Magic Sandbox Campaign"
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<blockquote data-quote="holyground" data-source="post: 4947894" data-attributes="member: 85521"><p>I ended up doing something like this myself. The start of my DMing career began after I finished the last of Joe Abercrombie's First law Trilogy. The world is large and the story threads are just begging for adaptation for a campaign. If you haven't read it, I recommend it heartily. As for why this is germain to the discussion, I feel that it's relatively little use of magic and humancentric storyline is a perfect fit.</p><p></p><p>Magic:</p><p>there are stories of magic in older times, that of the great Juvens and his twleve apprentices. The only character in the book that can really do magic is Bayaz, first of the magi, and when he does magic, it's world-changing. No magic missle stuff here; he makes people explode from the inside, makes things spontaneously combust, but all of this happens very, very rarely. Most of the characters are martial.</p><p></p><p>Races as subraces: </p><p>The easiest fit Goliaths, who could be the Northmen from the story. but since there are different races of man from different continents in the story, it would be easy to "convert" them to a campaign setting.</p><p></p><p>Conflict:</p><p>What's not to love? You have two wars brewing and a quest to find an artifact of great power that may not be anything. If you haven't read the story, I won't spoil it for you much, but the quest to find the Seed is an amazing heroic journey.</p></blockquote><p></p>
[QUOTE="holyground, post: 4947894, member: 85521"] I ended up doing something like this myself. The start of my DMing career began after I finished the last of Joe Abercrombie's First law Trilogy. The world is large and the story threads are just begging for adaptation for a campaign. If you haven't read it, I recommend it heartily. As for why this is germain to the discussion, I feel that it's relatively little use of magic and humancentric storyline is a perfect fit. Magic: there are stories of magic in older times, that of the great Juvens and his twleve apprentices. The only character in the book that can really do magic is Bayaz, first of the magi, and when he does magic, it's world-changing. No magic missle stuff here; he makes people explode from the inside, makes things spontaneously combust, but all of this happens very, very rarely. Most of the characters are martial. Races as subraces: The easiest fit Goliaths, who could be the Northmen from the story. but since there are different races of man from different continents in the story, it would be easy to "convert" them to a campaign setting. Conflict: What's not to love? You have two wars brewing and a quest to find an artifact of great power that may not be anything. If you haven't read the story, I won't spoil it for you much, but the quest to find the Seed is an amazing heroic journey. [/QUOTE]
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Ideas for my "4e No-Magic Sandbox Campaign"
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