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Ideas for my new Gothic Horror Fantasy setting
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<blockquote data-quote="Rel" data-source="post: 5420868" data-attributes="member: 99"><p>I'm still chewing on the "gold vs. the Darkness" thing. I kind of like it but on the other hand I don't want to make it too much of a "now there's a really easy way to make Darkness Slaying weapons!" I need to think on it a bit more.</p><p></p><p>What I'm pondering at the moment is how to apply a certain house rule to the known couple of characters at this point.</p><p></p><p>So this is going to be Savage Worlds and in Savage Worlds there are Bennies. Bennies are basically like "Action Points" that you can spend to re-roll the dice and do a few other things. One of the hallmarks of SW is that Bennies sometimes work slightly differently in different settings. To highlight the way the Light v. Dark theme in my setting I've instituted this house rule for Bennies:</p><p></p><p>"Bennies for this campaign will be poker chips colored white on one side and black on the other. When you spend a Bennie then you may opt to spend it as a Light Bennie, a Dark Bennie or a Chaos Bennie.</p><p></p><p>If spent as a Light or Dark Bennie then the Bennie obeys all normal rules but you will also gain a Light Point or Dark Point respective to whichever way you spent it.</p><p></p><p>If you spend the Bennie as a Chaos Bennie then you gain an additional +2 to the dice total after the re-roll. You will also 'flip' the Bennie like a coin. Whichever side it lands on, you will gain two points of that color.</p><p></p><p>Thus you will accumulate a pool of Light Points and Dark Points as the campaign progresses. At various milestones the accumulation of these points will result in events happening to your characters as they proceed further down the paths of Light and Darkness."</p><p></p><p></p><p>So first of all I find this rule to have a few interesting implications. One is that a character is generally in total control over what sort of points they accumulate. Because they get a choice to spend the Bennie as Light or Dark, they can choose to always pick one color or the other. Or they can spread the points as evenly as possible. Or anywhere in between.</p><p></p><p>If they opt to spend them as Chaos then they'll get an in-game benefit for doing so. But they'll also have no control over which path they are moving down and they'll be moving down the path faster.</p><p></p><p>As for exactly what happens when along these "paths", I honestly haven't decided anything concrete. My thinking at the moment is to have "complications" take place at increments of 10. So when a character has 10 Light or Dark Points then something happens to reflect that they have moved further along that path and the same thing happens at 20 and 30 and so on.</p><p></p><p>Exactly what those complications are I have not decided. This rule isn't there to punish the players or to favor the Light over the Darkness. It's there to make things interesting.</p><p></p><p>I think at the moment I'm inclined to wait until we're actually playing and see how the personalities emerge to decide what the effects will be. But if anybody has ideas in the mean time then I'm all ears.</p></blockquote><p></p>
[QUOTE="Rel, post: 5420868, member: 99"] I'm still chewing on the "gold vs. the Darkness" thing. I kind of like it but on the other hand I don't want to make it too much of a "now there's a really easy way to make Darkness Slaying weapons!" I need to think on it a bit more. What I'm pondering at the moment is how to apply a certain house rule to the known couple of characters at this point. So this is going to be Savage Worlds and in Savage Worlds there are Bennies. Bennies are basically like "Action Points" that you can spend to re-roll the dice and do a few other things. One of the hallmarks of SW is that Bennies sometimes work slightly differently in different settings. To highlight the way the Light v. Dark theme in my setting I've instituted this house rule for Bennies: "Bennies for this campaign will be poker chips colored white on one side and black on the other. When you spend a Bennie then you may opt to spend it as a Light Bennie, a Dark Bennie or a Chaos Bennie. If spent as a Light or Dark Bennie then the Bennie obeys all normal rules but you will also gain a Light Point or Dark Point respective to whichever way you spent it. If you spend the Bennie as a Chaos Bennie then you gain an additional +2 to the dice total after the re-roll. You will also 'flip' the Bennie like a coin. Whichever side it lands on, you will gain two points of that color. Thus you will accumulate a pool of Light Points and Dark Points as the campaign progresses. At various milestones the accumulation of these points will result in events happening to your characters as they proceed further down the paths of Light and Darkness." So first of all I find this rule to have a few interesting implications. One is that a character is generally in total control over what sort of points they accumulate. Because they get a choice to spend the Bennie as Light or Dark, they can choose to always pick one color or the other. Or they can spread the points as evenly as possible. Or anywhere in between. If they opt to spend them as Chaos then they'll get an in-game benefit for doing so. But they'll also have no control over which path they are moving down and they'll be moving down the path faster. As for exactly what happens when along these "paths", I honestly haven't decided anything concrete. My thinking at the moment is to have "complications" take place at increments of 10. So when a character has 10 Light or Dark Points then something happens to reflect that they have moved further along that path and the same thing happens at 20 and 30 and so on. Exactly what those complications are I have not decided. This rule isn't there to punish the players or to favor the Light over the Darkness. It's there to make things interesting. I think at the moment I'm inclined to wait until we're actually playing and see how the personalities emerge to decide what the effects will be. But if anybody has ideas in the mean time then I'm all ears. [/QUOTE]
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