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Ideas for my new Gothic Horror Fantasy setting
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<blockquote data-quote="Rel" data-source="post: 5424821" data-attributes="member: 99"><p>It may seem that I keep throwing out more ideas rather than responding to your feedback. That's not because I don't appreciate the input but right now I'm kind of in brainstorming mode and just trying to get my cool ideas into one spot. So please keep chiming in with any thoughts you may have.</p><p></p><p>The third character isn't completed yet but the basic concept is set and that is fueling my ideas for the opening adventure and starting point for the campaign. The third player wants his character to be the victim of an almost successful sacrifice to the Darkness. The ritual sacrifice that he was supposed to be part of was interrupted leaving him alive, but with something terrible inside him. Essentially he has a "gateway" into the Darkness inside him and he's able to harness that power to a limited extent. But when he really lets the bad stuff come out and play, it's horrific.</p><p></p><p>The player is going to put together a suite of powers but two of them are going to be Fear (which I suspect will be one of his "bread and butter" combat abilities) and Entangle. The Entangle will take the form of the gate inside him opening up and tentacles of some Elder Beast coming out of him to grab his opponents. Does that sound disconcerting to you? It sure as hell does to me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> After some discussion we decided that when he does that it'll be more effective than a normal Entangle spell but he gains an automatic Dark Point every time he does it.</p><p></p><p>Anyway this puts a slight different spin on the Darkness than I was originally thinking, which is awesome. Instead of a purely undead/negative energy thing, this makes it more of a Cthulhu Horror/corruption/insanity thing, with a side order of undeath. Sounds fine to me!</p><p></p><p>So I'm thinking that the opening encounter could be the first two PC's (whom I'll shorthand refer to as Witch Hunter and Werewolf) interrupting the ritual sacrifice of the 3rd PC. I normally avoid that kind of "creating the party on the fly" in favor of having the party fully formed ahead of time, but I think I'll make an exception this time.</p><p></p><p>As for villains and location for this dastardly event, I sort of like the concept of having it take place in a Gothic flavored sewer. And that can only mean one thing (or maybe something else if you guys have cooler ideas): Rat Men! Some good old Skaven-esque chaos-worshiping Rat Men seem like great villains for the opening adventure. Specifically I'm thinking that they are more like Mole Rat Men who are hairless and extra gross.</p><p></p><p>I figure that Witch Hunter and Werewolf bust in mid-sacrifice and stop the ritual. The Rat Men will attack them while their High Priest summons Dark nasty spells <em>out of the 3rd PC</em> to hurl at the rest of the party! But the 3rd PC (I need a better shorthand name for him) can also try to harness his own inner Darkness to attack with. The PC's defeat the High Priest and the other Rat Men scatter into the tunnels, leaving behind some kind of Dark Codex book thing. Then the rest of the adventure can be them trying to figure out what is in the book while the Rat Men are hunting them trying to get the book back.</p><p></p><p>Needs some refinement but that sounds like a good starting point.</p></blockquote><p></p>
[QUOTE="Rel, post: 5424821, member: 99"] It may seem that I keep throwing out more ideas rather than responding to your feedback. That's not because I don't appreciate the input but right now I'm kind of in brainstorming mode and just trying to get my cool ideas into one spot. So please keep chiming in with any thoughts you may have. The third character isn't completed yet but the basic concept is set and that is fueling my ideas for the opening adventure and starting point for the campaign. The third player wants his character to be the victim of an almost successful sacrifice to the Darkness. The ritual sacrifice that he was supposed to be part of was interrupted leaving him alive, but with something terrible inside him. Essentially he has a "gateway" into the Darkness inside him and he's able to harness that power to a limited extent. But when he really lets the bad stuff come out and play, it's horrific. The player is going to put together a suite of powers but two of them are going to be Fear (which I suspect will be one of his "bread and butter" combat abilities) and Entangle. The Entangle will take the form of the gate inside him opening up and tentacles of some Elder Beast coming out of him to grab his opponents. Does that sound disconcerting to you? It sure as hell does to me! ;) After some discussion we decided that when he does that it'll be more effective than a normal Entangle spell but he gains an automatic Dark Point every time he does it. Anyway this puts a slight different spin on the Darkness than I was originally thinking, which is awesome. Instead of a purely undead/negative energy thing, this makes it more of a Cthulhu Horror/corruption/insanity thing, with a side order of undeath. Sounds fine to me! So I'm thinking that the opening encounter could be the first two PC's (whom I'll shorthand refer to as Witch Hunter and Werewolf) interrupting the ritual sacrifice of the 3rd PC. I normally avoid that kind of "creating the party on the fly" in favor of having the party fully formed ahead of time, but I think I'll make an exception this time. As for villains and location for this dastardly event, I sort of like the concept of having it take place in a Gothic flavored sewer. And that can only mean one thing (or maybe something else if you guys have cooler ideas): Rat Men! Some good old Skaven-esque chaos-worshiping Rat Men seem like great villains for the opening adventure. Specifically I'm thinking that they are more like Mole Rat Men who are hairless and extra gross. I figure that Witch Hunter and Werewolf bust in mid-sacrifice and stop the ritual. The Rat Men will attack them while their High Priest summons Dark nasty spells [I]out of the 3rd PC[/I] to hurl at the rest of the party! But the 3rd PC (I need a better shorthand name for him) can also try to harness his own inner Darkness to attack with. The PC's defeat the High Priest and the other Rat Men scatter into the tunnels, leaving behind some kind of Dark Codex book thing. Then the rest of the adventure can be them trying to figure out what is in the book while the Rat Men are hunting them trying to get the book back. Needs some refinement but that sounds like a good starting point. [/QUOTE]
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