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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for non-standard mage?
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<blockquote data-quote="gnomebarbarian" data-source="post: 2087899" data-attributes="member: 29687"><p>How about just trying to use certain type of spells only... Like someone said all buff/debuff type spells would be fun. Also maybe try a mage who uses all "cloud/fog" type spells or all the "Wall" type spells(you would include spells that keep things away from you like bigbys hands etc). </p><p> </p><p>In such cases have a few buff type spells for casting protections on yourself to fill in some of those spell choices. But stick to keeping away from the classic damage spells like fireball so you dont fall into the role of gattling gun.</p><p> </p><p>I had a PC in one game who was basicaly a "summoner" they geared a mage towards summoning monsters only. They took feats like agumented summoning, metamagic feats etc. and every type of summon spell there is (think mordenkaines sword, faithful hound, and of course summon monster.) It was a blast to DM and the player loved it too.</p><p>Also, did you think of being a druid? They are magic users kinda like a cleric/mage but a total twist on the normal.</p><p> </p><p>What about a fighter who has mage levels and wears plate armor... they would only use spell to help buff them for combat, making magical stuff and using scrolls/wands etc. It would be fun to play a straight mage wearing armor even if you loose some spells due to arcane spell failure. Also, there are some prestige classes and probaly feats that make it easier to wear armor and cast. not to mention using special matieral/magical armors to lessen spell failure too.</p><p> </p><p>You can also specialize... be a diviner who uses magic to fortell the future/learn about your enemys weakness etc. or a necromancer who creates hordes of undead (mix in a few cleric levels and go evil so you can control undead also would be a blast)</p></blockquote><p></p>
[QUOTE="gnomebarbarian, post: 2087899, member: 29687"] How about just trying to use certain type of spells only... Like someone said all buff/debuff type spells would be fun. Also maybe try a mage who uses all "cloud/fog" type spells or all the "Wall" type spells(you would include spells that keep things away from you like bigbys hands etc). In such cases have a few buff type spells for casting protections on yourself to fill in some of those spell choices. But stick to keeping away from the classic damage spells like fireball so you dont fall into the role of gattling gun. I had a PC in one game who was basicaly a "summoner" they geared a mage towards summoning monsters only. They took feats like agumented summoning, metamagic feats etc. and every type of summon spell there is (think mordenkaines sword, faithful hound, and of course summon monster.) It was a blast to DM and the player loved it too. Also, did you think of being a druid? They are magic users kinda like a cleric/mage but a total twist on the normal. What about a fighter who has mage levels and wears plate armor... they would only use spell to help buff them for combat, making magical stuff and using scrolls/wands etc. It would be fun to play a straight mage wearing armor even if you loose some spells due to arcane spell failure. Also, there are some prestige classes and probaly feats that make it easier to wear armor and cast. not to mention using special matieral/magical armors to lessen spell failure too. You can also specialize... be a diviner who uses magic to fortell the future/learn about your enemys weakness etc. or a necromancer who creates hordes of undead (mix in a few cleric levels and go evil so you can control undead also would be a blast) [/QUOTE]
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Ideas for non-standard mage?
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