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<blockquote data-quote="Zephrin the Lost" data-source="post: 6252616" data-attributes="member: 30760"><p>Well what I do is everyone makes their icon roles at the start of the session. I make a list of the 5's and 6's, who got them and what icon and what relationship. The players should note their rolls as well. Then throughout the session a player can make a suggestion about how he wants to use his roll, or I may make a suggestion. I try to have a very open mind about what they can use them for- everything from a re-roll in combat to a boost on a ability check to a power recharge etc. The players have to convince me it makes sense- so the barbarian who rolled a 6 conflicted with the orc lord could tell me that his experiences with the orc tribes give him a benefit in this battle with orcs, and use his 6 and use an extra rage or so on. </p><p></p><p>If I make a suggestion, it's usually when the players are struggling or stuck. This team doesn't have a rogue. They were faced with a blocked passage that knock didn't seem to have the juice for. I knew he bard had a 5 with the archmage so I said if we wants to use that now he can use his experience in the archmage's employ to put a little extra kick in the spell and get the passage open. He agreed and they got the passage open but as it was a 5 there needed to be some complication in the outcome so I said he opened the portal so forcefully it damage the structure in a way that effected the ensuing combat. </p><p></p><p>Dos that make sense?</p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 6252616, member: 30760"] Well what I do is everyone makes their icon roles at the start of the session. I make a list of the 5's and 6's, who got them and what icon and what relationship. The players should note their rolls as well. Then throughout the session a player can make a suggestion about how he wants to use his roll, or I may make a suggestion. I try to have a very open mind about what they can use them for- everything from a re-roll in combat to a boost on a ability check to a power recharge etc. The players have to convince me it makes sense- so the barbarian who rolled a 6 conflicted with the orc lord could tell me that his experiences with the orc tribes give him a benefit in this battle with orcs, and use his 6 and use an extra rage or so on. If I make a suggestion, it's usually when the players are struggling or stuck. This team doesn't have a rogue. They were faced with a blocked passage that knock didn't seem to have the juice for. I knew he bard had a 5 with the archmage so I said if we wants to use that now he can use his experience in the archmage's employ to put a little extra kick in the spell and get the passage open. He agreed and they got the passage open but as it was a 5 there needed to be some complication in the outcome so I said he opened the portal so forcefully it damage the structure in a way that effected the ensuing combat. Dos that make sense? [/QUOTE]
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