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General Tabletop Discussion
*Dungeons & Dragons
Ideas for options that use both Strength and Dexterity
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<blockquote data-quote="Kobold Avenger" data-source="post: 7376275" data-attributes="member: 779"><p>An idea I thought of in another thread since in 5e there's not much of a good reason to have both strength and dexterity as high ability scores, as you either double down on one or the other.</p><p></p><p>So one thing I thought of was a feat (I don't think it would make an ideal fighting style), which I still don't have a name for:</p><p>-Once per round (or maybe by using your reaction) when you miss with a melee attack: If it was an attack that used your strength bonus, you may re-roll using your dexterity bonus. If it was an attack using your dexterity bonus, you may re-roll using your strength bonus. </p><p></p><p>The alternative abilities re-roll I don't think would make all of a feat, and whatever the feat is called I'd probably give it requirements like having both a strength and dexterity of at least 13 or 14. I don't really want the other ability(s) of this feat to be just another ability score increase as I feel it's the boring way to go. I'm aware something like this might introduce a lot of re-rolling with Advantage/Disadvantage in play, which is probably why I'm leaning having it use a reaction.</p><p></p><p>It or another feat could reinforce using medium armour, since that's something I feel is ideal for characters with high strength and high dexterity.</p><p></p><p>The only subclass idea I can think of so far would be a Thug Archetype Rogue, the idea of a Rogue that's not afraid to use a little brute force and dirty tricks to get the job done, in ways that other rogues won't.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7376275, member: 779"] An idea I thought of in another thread since in 5e there's not much of a good reason to have both strength and dexterity as high ability scores, as you either double down on one or the other. So one thing I thought of was a feat (I don't think it would make an ideal fighting style), which I still don't have a name for: -Once per round (or maybe by using your reaction) when you miss with a melee attack: If it was an attack that used your strength bonus, you may re-roll using your dexterity bonus. If it was an attack using your dexterity bonus, you may re-roll using your strength bonus. The alternative abilities re-roll I don't think would make all of a feat, and whatever the feat is called I'd probably give it requirements like having both a strength and dexterity of at least 13 or 14. I don't really want the other ability(s) of this feat to be just another ability score increase as I feel it's the boring way to go. I'm aware something like this might introduce a lot of re-rolling with Advantage/Disadvantage in play, which is probably why I'm leaning having it use a reaction. It or another feat could reinforce using medium armour, since that's something I feel is ideal for characters with high strength and high dexterity. The only subclass idea I can think of so far would be a Thug Archetype Rogue, the idea of a Rogue that's not afraid to use a little brute force and dirty tricks to get the job done, in ways that other rogues won't. [/QUOTE]
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