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Ideas for Players as Corporations
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<blockquote data-quote="Christopher Hawkins" data-source="post: 5838674" data-attributes="member: 6687913"><p>I'm putting together a cyberpunk game at the moment. Players are, for the most part, playing fictional versions of themselves.</p><p></p><p>However, I've had a couple of players express interest in playing corporations within the world. Not CEO's or executives; actual corporate entities.</p><p></p><p>I've worked out a basic ruleset for running them - the game as a whole uses the Savage Worlds engine, so I've built the corporate rules from that. Corporations have attributes (might, cunning, etc) and skills (research, legal, marketing, covert ops). Corporations can spend resources to re-tool their structure, allowing them to change their skills and attributes.</p><p></p><p>Instead of wounds, corporate entities have profit. For this, I'm basically using Rogue Trader's profit factor system, but it's based on a d20, rather than a d100. A corporate entity that is damaged looses points of profit factor.</p><p></p><p>Profit factor can be used to purchase assets that give bonuses or allow certain actions (manufacturing plant, elite security forces, large headquarters, corporate arcology, etc). Assets can be liquidated for profit if required. </p><p></p><p>I'll be running the corporate games as 1-on-1 sessions. Each corporate player starts out as a small, mobile hyper-corp, and has to fight their way up the chain to try and reach mega-conglomerate status.</p><p></p><p>I was wondering if any of you have any thoughts or suggestions for what kind of challenges or 'adventures' to throw at these players.</p></blockquote><p></p>
[QUOTE="Christopher Hawkins, post: 5838674, member: 6687913"] I'm putting together a cyberpunk game at the moment. Players are, for the most part, playing fictional versions of themselves. However, I've had a couple of players express interest in playing corporations within the world. Not CEO's or executives; actual corporate entities. I've worked out a basic ruleset for running them - the game as a whole uses the Savage Worlds engine, so I've built the corporate rules from that. Corporations have attributes (might, cunning, etc) and skills (research, legal, marketing, covert ops). Corporations can spend resources to re-tool their structure, allowing them to change their skills and attributes. Instead of wounds, corporate entities have profit. For this, I'm basically using Rogue Trader's profit factor system, but it's based on a d20, rather than a d100. A corporate entity that is damaged looses points of profit factor. Profit factor can be used to purchase assets that give bonuses or allow certain actions (manufacturing plant, elite security forces, large headquarters, corporate arcology, etc). Assets can be liquidated for profit if required. I'll be running the corporate games as 1-on-1 sessions. Each corporate player starts out as a small, mobile hyper-corp, and has to fight their way up the chain to try and reach mega-conglomerate status. I was wondering if any of you have any thoughts or suggestions for what kind of challenges or 'adventures' to throw at these players. [/QUOTE]
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