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Ideas for rangers in urban settings
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<blockquote data-quote="LostSoul" data-source="post: 448653" data-attributes="member: 386"><p>The Ranger is a great class in urban settings. Hide, Spot, Search, Move Silently, Listen; all these skills are great. See if you can convince your DM to alter Wilderness Lore slightly so that it's Urban Lore (same skill, just for the urban jungle: "Use this skill to hunt rich merchants, guide a party safely through the bad part of town, identify signs that an assasin's guild controls these city blocks, or avoid illness and disease and other urban hazards.").</p><p></p><p>Take one of the standard races as your favoured enemy (Human/Dwarf/Elf/Halfling). Those bonuses will sure come in handy.</p><p></p><p>The Ranger's spell list is pretty handy in urban settings.</p><p></p><p>Alarm: Sneaking into my house, are you?</p><p>Animal Friendship: Who would threaten you when they know you keep a pack of attack dogs nearby at all times?</p><p>Delay Poison: Save the king's life!</p><p>Pass w/o Trace: Try and follow me to the secret hideout, will you?</p><p>Speak with Animals: Who would suspect that street cat/rat/pigeon of being a spy?</p><p></p><p>Animal Messenger: Nice to keep in touch with your allies no matter where you are (there's a rat in every house).</p><p>Snare: Traps are always nice. And sometimes you might even want to take them alive.</p><p>Speak with Plants: Who would suspect that fern in the King's council chamber of being a spy?</p><p></p><p>Control Plants: As Speak with Plants, but better.</p><p>Neutralize Poison: Never fear poisoned food and drink again.</p><p>Remove Disease: Always a bonus in the slums.</p><p></p><p>You get the idea.</p><p></p><p>All this together makes the Ranger a great Bounty Hunter, Spy, Bodyguard, you name it. Mix in levels of Rogue for some social skills, and you're off to the races.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 448653, member: 386"] The Ranger is a great class in urban settings. Hide, Spot, Search, Move Silently, Listen; all these skills are great. See if you can convince your DM to alter Wilderness Lore slightly so that it's Urban Lore (same skill, just for the urban jungle: "Use this skill to hunt rich merchants, guide a party safely through the bad part of town, identify signs that an assasin's guild controls these city blocks, or avoid illness and disease and other urban hazards."). Take one of the standard races as your favoured enemy (Human/Dwarf/Elf/Halfling). Those bonuses will sure come in handy. The Ranger's spell list is pretty handy in urban settings. Alarm: Sneaking into my house, are you? Animal Friendship: Who would threaten you when they know you keep a pack of attack dogs nearby at all times? Delay Poison: Save the king's life! Pass w/o Trace: Try and follow me to the secret hideout, will you? Speak with Animals: Who would suspect that street cat/rat/pigeon of being a spy? Animal Messenger: Nice to keep in touch with your allies no matter where you are (there's a rat in every house). Snare: Traps are always nice. And sometimes you might even want to take them alive. Speak with Plants: Who would suspect that fern in the King's council chamber of being a spy? Control Plants: As Speak with Plants, but better. Neutralize Poison: Never fear poisoned food and drink again. Remove Disease: Always a bonus in the slums. You get the idea. All this together makes the Ranger a great Bounty Hunter, Spy, Bodyguard, you name it. Mix in levels of Rogue for some social skills, and you're off to the races. [/QUOTE]
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