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Ideas for removing a curse
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<blockquote data-quote="randrak" data-source="post: 6982789" data-attributes="member: 6806492"><p>They will be meeting their informant in the city and he'll know of a couple of ways to deal with the curse. I'm thinking of giving them Four Choices:</p><p></p><p>1- A Duergar Cleric that will heal her in exchange for a future favor. He can weaken the curse until the favor is done (I'm thinking of curing her lost Max HP and allowing her to heal, but each long rest she loses 3d6 HP).</p><p>2- An enslaved wizard that calls them as they pass by. She will offer them a cure if they free her. This can lead to loads of problems since she is a slave to a powerful duergar clan in the city.</p><p>3- A neutral stone giant witch (warlock). They met an insane stone giant a while back and everything was going great until the druid succumbed to a short term bout of madness that made her attack him, prompting the whole party to fight to protect her. The giant fled and was never seen again, but he had mentioned being part of a clan in the city. There is a small clan of stone giants in the city and with enough persuasion they might be able to convince the giant to help remove the curse, or at least promise to find their missing member in exchange. </p><p>4- Rumors have it that a fountain exists somewhere outside the city. This fountain contains waters that cure any ailment (secretly increasing a person's madness). This could be a problem, since it's outside the city and she doesn't have lots of time.</p><p></p><p>Thoughts?</p><p></p><p>PS: The Myconids idea was amazing, however this is a player that has a very narrow idea of what he wants his characters to be. It wouldn't be the first time that he rerolls a character just because they gained something he didn't like (like some deformity or enslaved to something). He has an idea of his character and doesn't really enjoy them if they stray from that idea. So her turning into a Myconids would likely be a turn-off for him and lead to a reroll.</p></blockquote><p></p>
[QUOTE="randrak, post: 6982789, member: 6806492"] They will be meeting their informant in the city and he'll know of a couple of ways to deal with the curse. I'm thinking of giving them Four Choices: 1- A Duergar Cleric that will heal her in exchange for a future favor. He can weaken the curse until the favor is done (I'm thinking of curing her lost Max HP and allowing her to heal, but each long rest she loses 3d6 HP). 2- An enslaved wizard that calls them as they pass by. She will offer them a cure if they free her. This can lead to loads of problems since she is a slave to a powerful duergar clan in the city. 3- A neutral stone giant witch (warlock). They met an insane stone giant a while back and everything was going great until the druid succumbed to a short term bout of madness that made her attack him, prompting the whole party to fight to protect her. The giant fled and was never seen again, but he had mentioned being part of a clan in the city. There is a small clan of stone giants in the city and with enough persuasion they might be able to convince the giant to help remove the curse, or at least promise to find their missing member in exchange. 4- Rumors have it that a fountain exists somewhere outside the city. This fountain contains waters that cure any ailment (secretly increasing a person's madness). This could be a problem, since it's outside the city and she doesn't have lots of time. Thoughts? PS: The Myconids idea was amazing, however this is a player that has a very narrow idea of what he wants his characters to be. It wouldn't be the first time that he rerolls a character just because they gained something he didn't like (like some deformity or enslaved to something). He has an idea of his character and doesn't really enjoy them if they stray from that idea. So her turning into a Myconids would likely be a turn-off for him and lead to a reroll. [/QUOTE]
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