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General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for Rogue in Heavy Armor
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<blockquote data-quote="Kelleris" data-source="post: 2749872" data-attributes="member: 19130"><p>I wouldn't generally recommend it, though, as that'd be another -5 attack penalty on top of the tower shield's -2 all feeding off Rogue BAB. The nice thing about the tower shield, actually, is that it comes free with a Fighter level and does most of the work a Rogue wants Combat Expertise to do. So both of them together is, in my opinion, a bit wasteful of feats.</p><p></p><p>Unless, of course, your objective is to be completely unhittable when you feel the need to do so. The nice thing about fighting defensively (with 5 ranks in Tumble, so you get a higher bonus), using Combat Expertise, and wearing heavy armor is that you still technically get to attack. I recommend using the aid another action (you only have to hit AC 10) and/or using Bluff to annoy your opponent into attacking into your "wall of iron" AC, which should be essentially unhittable by any mook and all but the most combat-focused big baddies.</p><p></p><p>Improved feinting every round means that at least some enemies will suddenly be on the outer margins of hittable even when you're in full turtle mode, so that might be an interesting way to go. You'd have to fight a lot of humanoid opponents that care about their Dex bonus to AC in your games, though. Most monster-types aren't getting enough of their AC from Dex to put them in the hittable range when they lose it.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2749872, member: 19130"] I wouldn't generally recommend it, though, as that'd be another -5 attack penalty on top of the tower shield's -2 all feeding off Rogue BAB. The nice thing about the tower shield, actually, is that it comes free with a Fighter level and does most of the work a Rogue wants Combat Expertise to do. So both of them together is, in my opinion, a bit wasteful of feats. Unless, of course, your objective is to be completely unhittable when you feel the need to do so. The nice thing about fighting defensively (with 5 ranks in Tumble, so you get a higher bonus), using Combat Expertise, and wearing heavy armor is that you still technically get to attack. I recommend using the aid another action (you only have to hit AC 10) and/or using Bluff to annoy your opponent into attacking into your "wall of iron" AC, which should be essentially unhittable by any mook and all but the most combat-focused big baddies. Improved feinting every round means that at least some enemies will suddenly be on the outer margins of hittable even when you're in full turtle mode, so that might be an interesting way to go. You'd have to fight a lot of humanoid opponents that care about their Dex bonus to AC in your games, though. Most monster-types aren't getting enough of their AC from Dex to put them in the hittable range when they lose it. [/QUOTE]
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Ideas for Rogue in Heavy Armor
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