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Ideas for Running FATE Core Cthulhu
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<blockquote data-quote="ThirdWizard" data-source="post: 6209521" data-attributes="member: 12037"><p>I agree with keeping the normal skill pyramid (with the caveat below). CoC characters aren't adventurers, but they're generally skilled in their profession. I'd discourage anyone from taking a combat skill at Great, or probably even Good, because of that. Being a Great historian makes sense. Being a Great sniper does not.</p><p></p><p>I like the Mythos skill you have up there. </p><p></p><p>I would create a sanity stress track, myself. Stress tracks should be made based on the genre and setting needs. For example, in my Fallout game, there is a radiation stress track. Insanity would make great consequences from the new sanity stress. Remember to keep in mind the Fate Fractal. Situations are characters. So if the PCs end up seeing something that would normally make an attack against their sanity. ("Walls can't have <em>eyes</em>!" Attack +3 vs. Will) then hit them for sanity stress. Keep doing it, and they'll eventually take some consequences, in the form of psychiatric disorders. (<em>They're Always Looking At Me</em>). I wouldn't create a new subsystem for these aspects. I'd make the insanity consequences take up the same slots as the physical ones. That's just the dangers of investigation in the CoC world!</p><p></p><p>Mental stress would still exist, but it would be fore more mundanely stressful things that normal people would find difficult to deal with. This makes it a distinction between the crazy stuff and the <em>really crazy stuff</em> that happens in a CoC game. Being chased by a pack of wild dogs is going to cause you mental anguish. Being chased by a pack of wild dogs with three green glowing eyes, smell like garbage, and are covered in thumb sized insects is going to make you question your sanity.</p><p></p><p>I'd lump the corruption stress mentioned above (casting spells, using mythos artifacts, etc.) into mental stress. Its taxing on the mind.</p><p></p><p>Lore should be replaced by more exacting fields: History, Archaeology, Latin. Egyptian, Research, Medicine. This represents I'd probably increase the number of Average skills PCs have by one or two because of the increased number of skills. </p><p></p><p>Those are thoughts and ideas off the top of my head.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6209521, member: 12037"] I agree with keeping the normal skill pyramid (with the caveat below). CoC characters aren't adventurers, but they're generally skilled in their profession. I'd discourage anyone from taking a combat skill at Great, or probably even Good, because of that. Being a Great historian makes sense. Being a Great sniper does not. I like the Mythos skill you have up there. I would create a sanity stress track, myself. Stress tracks should be made based on the genre and setting needs. For example, in my Fallout game, there is a radiation stress track. Insanity would make great consequences from the new sanity stress. Remember to keep in mind the Fate Fractal. Situations are characters. So if the PCs end up seeing something that would normally make an attack against their sanity. ("Walls can't have [I]eyes[/I]!" Attack +3 vs. Will) then hit them for sanity stress. Keep doing it, and they'll eventually take some consequences, in the form of psychiatric disorders. ([I]They're Always Looking At Me[/I]). I wouldn't create a new subsystem for these aspects. I'd make the insanity consequences take up the same slots as the physical ones. That's just the dangers of investigation in the CoC world! Mental stress would still exist, but it would be fore more mundanely stressful things that normal people would find difficult to deal with. This makes it a distinction between the crazy stuff and the [i]really crazy stuff[/i] that happens in a CoC game. Being chased by a pack of wild dogs is going to cause you mental anguish. Being chased by a pack of wild dogs with three green glowing eyes, smell like garbage, and are covered in thumb sized insects is going to make you question your sanity. I'd lump the corruption stress mentioned above (casting spells, using mythos artifacts, etc.) into mental stress. Its taxing on the mind. Lore should be replaced by more exacting fields: History, Archaeology, Latin. Egyptian, Research, Medicine. This represents I'd probably increase the number of Average skills PCs have by one or two because of the increased number of skills. Those are thoughts and ideas off the top of my head. [/QUOTE]
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